﻿local rawset = rawset
local tostring = tostring

local L = setmetatable({ }, {__index = function(t, k)
	local v = tostring(k)
	rawset(t, k, v)
	return v
end})

Gladius.L = L

local locale = GetLocale()

if locale == "enUS" or locale == "enGB" then
	L["xCT"] = "xCT"
	L["xCT Plus"] = "xCT Plus"
	L["You can't use this function inside arenas."] = "You can't use this function inside arenas."
	L["Frame"] = "Frame"
	L["Welcome to Gladius!"] = "Welcome to Gladius!"
	L["First run has been detected displaying test frame."] = "First run has been detected displaying test frame."
	L["Valid slash commands are:"] = "Valid slash commands are:"
	L["/gladius ui"] = "/gladius ui"
	L["/gladius test 2-5"] = "/gladius test 2-5"
	L["/gladius hide"] = "/gladius hide"
	L["/gladius reset"] = "/gladius reset"
	L["If this is not your first run please lock or move the frame to prevent this from happening."] = "If this is not your first run please lock or move the frame to prevent this from happening."
	L["LEFT"] = "LEFT"
	L["CENTER"] = "CENTER"
	L["RIGHT"] = "RIGHT"
	L["Top Left"] = "Top Left"
	L["Top Right"] = "Top Right"
	L["Center Left"] = "Center Left"
	L["Center Right"] = "Center Right"
	L["Bottom Left"] = "Bottom Left"
	L["Bottom Right"] = "Bottom Right"
	L["Enable Module"] = "Enable Module"
	L["Reset Module"] = "Reset Module"
	L["Reset Auras"] = "Reset Auras"
	L["Module Templates"] = "Module Templates"
	L["General"] = "General"
	L["General settings"] = "General settings"
	L["Lock frame"] = "Lock frame"
	L["Toggle if the frame can be moved"] = "Toggle if the frame can be moved"
	L["Grow frame upwards"] = "Grow frame upwards"
	L["If this is toggled the frame will grow upwards instead of downwards."] = "If this is toggled the frame will grow upwards instead of downwards."
	L["Group Buttons"] = "Group Buttons"
	L["If this is toggled then arena frames can be moved individually"] = "If this is toggled then arena frames can be moved individually"
	L["Advanced Options"] = "Advanced Options"
	L["Toggle advanced options"] = "Toggle advanced options"
	L["Frame settings"] = "Frame settings"
	L["Background Color"] = "Background Color"
	L["Color of the frame background"] = "Color of the frame background"
	L["Background Padding"] = "Background Padding"
	L["Padding of the background"] = "Padding of the background"
	L["Bottom Margin"] = "Bottom Margin"
	L["Margin between each button"] = "Margin between each button"
	L["Size"] = "Size"
	L["Size settings"] = "Size settings"
	L["Bar width"] = "Bar width"
	L["Width of the module bars"] = "Width of the module bars"
	L["Frame scale"] = "Frame scale"
	L["Scale of the frame"] = "Scale of the frame"
	L["Font"] = "Font"
	L["Font settings"] = "Font settings"
	L["Global Font"] = "Global Font"
	L["Global font used by the modules"] = "Global font used by the modules"
	L["Global Font Size"] = "Global Font Size"
	L["Text size of the power info text"] = "Text size of the power info text"
	L["Use Global Font Size"] = "Use Global Font Size"
	L["Toggle if you want to use the global font size"] = "Toggle if you want to use the global font size"
	L["Arms"] = "Arms"
	L["Fury"] = "Fury"
	L["Protection"] = "Protection"
	L["Holy"] = "Holy"
	L["Retribution"] = "Retribution"
	L["Assassination"] = "Assassination"
	L["Combat"] = "Combat"
	L["Subtlety"] = "Subtlety"
	L["Discipline"] = "Discipline"
	L["Shadow"] = "Shadow"
	L["Blood"] = "Blood"
	L["Frost"] = "Frost"
	L["Unholy"] = "Unholy"
	L["Arcane"] = "Arcane"
	L["Fire"] = "Fire"
	L["Affliction"] = "Affliction"
	L["Demonology"] = "Demonology"
	L["Destruction"] = "Destruction"
	L["Elemental"] = "Elemental"
	L["Enhancement"] = "Enhancement"
	L["Restoration"] = "Restoration"
	L["Beast Mastery"] = "Beast Mastery"
	L["Marksmanship"] = "Marksmanship"
	L["Survival"] = "Survival"
	L["Balance"] = "Balance"
	L["Feral"] = "Feral"
	L["Guardian"] = "Guardian"
	L["%s - %s"] = "%s - %s"
	L["SPEC DETECTED: %s (%s)"] = "SPEC DETECTED: %s (%s)"
	L["LOW HEALTH: %s (%s)"] = "LOW HEALTH: %s (%s)"
	L["DRINKING: %s (%s)"] = "DRINKING: %s (%s)"
	L["RESURRECTING: %s (%s)"] = "RESURRECTING: %s (%s)"
	L["Self"] = "Self"
	L["Party"] = "Party"
	L["Say"] = "Say"
	L["Raid Warning"] = "Raid Warning"
	L["Scrolling Combat Text"] = "Scrolling Combat Text"
	L["MikScrollingBattleText"] = "MikScrollingBattleText"
	L["Blizzard's Floating Combat Text"] = "Blizzard's Floating Combat Text"
	L["Parrot"] = "Parrot"
	L["Options"] = "Options"
	L["Destination"] = "Destination"
	L["Choose how your announcements are displayed."] = "Choose how your announcements are displayed."
	L["Low health threshold"] = "Low health threshold"
	L["Choose how low an enemy must be before low health is announced."] = "Choose how low an enemy must be before low health is announced."
	L["Announcement toggles"] = "Announcement toggles"
	L["New enemies"] = "New enemies"
	L["Announces when new enemies are discovered."] = "Announces when new enemies are discovered."
	L["Drinking"] = "Drinking"
	L["Announces when enemies sit down to drink."] = "Announces when enemies sit down to drink."
	L["Low health"] = "Low health"
	L["Announces when an enemy drops below a certain health threshold."] = "Announces when an enemy drops below a certain health threshold."
	L["Resurrection"] = "Resurrection"
	L["Announces when an enemy tries to resurrect a teammate."] = "Announces when an enemy tries to resurrect a teammate."
	L["Spec Detection"] = "Spec Detection"
	L["Announces when the spec of an enemy was detected."] = "Announces when the spec of an enemy was detected."
	L["Buffs"] = "Buffs"
	L["Widget"] = "Widget"
	L["Widget settings"] = "Widget settings"
	L["Auras Buffs"] = "Auras Buffs"
	L["Toggle aura buffs"] = "Toggle aura buffs"
	L["Auras Column Grow"] = "Auras Column Grow"
	L["Grow direction of the auras"] = "Grow direction of the auras"
	L["Up Left"] = "Up Left"
	L["Up Right"] = "Up Right"
	L["Down Left"] = "Down Left"
	L["Down Right"] = "Down Right"
	L["Aura Icons Per Column"] = "Aura Icons Per Column"
	L["Number of aura icons per column"] = "Number of aura icons per column"
	L["Aura Icons Max"] = "Aura Icons Max"
	L["Number of max buffs"] = "Number of max buffs"
	L["Auras Gloss"] = "Auras Gloss"
	L["Toggle gloss on the auras icon"] = "Toggle gloss on the auras icon"
	L["Auras Gloss Color"] = "Auras Gloss Color"
	L["Color of the auras icon gloss"] = "Color of the auras icon gloss"
	L["Aura Icon Width"] = "Aura Icon Width"
	L["Width of the aura icons"] = "Width of the aura icons"
	L["Aura Icon Height"] = "Aura Icon Height"
	L["Height of the aura icon"] = "Height of the aura icon"
	L["Auras Spacing Vertical"] = "Auras Spacing Vertical"
	L["Vertical spacing of the auras"] = "Vertical spacing of the auras"
	L["Auras Spacing Horizontal"] = "Auras Spacing Horizontal"
	L["Horizontal spacing of the auras"] = "Horizontal spacing of the auras"
	L["Position"] = "Position"
	L["Position settings"] = "Position settings"
	L["Auras Attach To"] = "Auras Attach To"
	L["Attach auras to the given frame"] = "Attach auras to the given frame"
	L["Auras Anchor"] = "Auras Anchor"
	L["Anchor of the auras"] = "Anchor of the auras"
	L["Auras Relative Point"] = "Auras Relative Point"
	L["Relative point of the auras"] = "Relative point of the auras"
	L["Auras Offset X"] = "Auras Offset X"
	L["X offset of the auras"] = "X offset of the auras"
	L["Auras Offset Y"] = "Auras Offset Y"
	L["Y offset of the auras"] = "Y offset of the auras"
	L["Filter"] = "Filter"
	L["Whitelist"] = "Whitelist"
	L["Blacklist"] = "Blacklist"
	L["Filter Function"] = "Filter Function"
	L["Debuffs"] = "Debuffs"
	L["Auras Debuffs"] = "Auras Debuffs"
	L["Toggle aura debuffs"] = "Toggle aura debuffs"
	L["Number of max Debuffs"] = "Number of max Debuffs"
	L["Auras"] = "Auras"
	L["New Aura"] = "New Aura"
	L["Name"] = "Name"
	L["Name of the aura"] = "Name of the aura"
	L["Priority"] = "Priority"
	L["Select what priority the aura should have - higher equals more priority"] = "Select what priority the aura should have - higher equals more priority"
	L["Add new Aura"] = "Add new Aura"
	L["Delete"] = "Delete"
	L["Example Spell Name"] = "Example Spell Name"
	L["Bar"] = "Bar"
	L["Bar settings"] = "Bar settings"
	L["Cast Bar Color"] = "Cast Bar Color"
	L["Color of the cast bar"] = "Color of the cast bar"
	L["Cast Bar Background Color"] = "Cast Bar Background Color"
	L["Color of the cast bar background"] = "Color of the cast bar background"
	L["Cast Bar Inverse"] = "Cast Bar Inverse"
	L["Inverse the cast bar"] = "Inverse the cast bar"
	L["Cast Bar Texture"] = "Cast Bar Texture"
	L["Texture of the cast bar"] = "Texture of the cast bar"
	L["Cast Bar Icon"] = "Cast Bar Icon"
	L["Toggle the cast icon"] = "Toggle the cast icon"
	L["Cast Bar Icon Position"] = "Cast Bar Icon Position"
	L["Position of the cast bar icon"] = "Position of the cast bar icon"
	L["Cast Bar Adjust Width"] = "Cast Bar Adjust Width"
	L["Adjust cast bar width to the frame width"] = "Adjust cast bar width to the frame width"
	L["Cast Bar Width"] = "Cast Bar Width"
	L["Width of the cast bar"] = "Width of the cast bar"
	L["Cast Bar Height"] = "Cast Bar Height"
	L["Height of the cast bar"] = "Height of the cast bar"
	L["Cast Bar Attach To"] = "Cast Bar Attach To"
	L["Attach cast bar to the given frame"] = "Attach cast bar to the given frame"
	L["Cast Bar Anchor"] = "Cast Bar Anchor"
	L["Anchor of the cast bar"] = "Anchor of the cast bar"
	L["Cast Bar Relative Point"] = "Cast Bar Relative Point"
	L["Relative point of the cast bar"] = "Relative point of the cast bar"
	L["Cast Bar Offset X"] = "Cast Bar Offset X"
	L["X offset of the cast bar"] = "X offset of the cast bar"
	L["Cast Bar Offset Y"] = "Cast Bar Offset Y"
	L["Y offset of the castbar"] = "Y offset of the castbar"
	L["Cast Text"] = "Cast Text"
	L["Text"] = "Text"
	L["Text settings"] = "Text settings"
	L["Toggle cast text"] = "Toggle cast text"
	L["Cast Text Color"] = "Cast Text Color"
	L["Text color of the cast text"] = "Text color of the cast text"
	L["Cast Text Size"] = "Cast Text Size"
	L["Text size of the cast text"] = "Text size of the cast text"
	L["Cast Text Align"] = "Cast Text Align"
	L["Text align of the cast text"] = "Text align of the cast text"
	L["Cast Text Offset X"] = "Cast Text Offset X"
	L["X offset of the cast text"] = "X offset of the cast text"
	L["Cast Text Offset Y"] = "Cast Text Offset Y"
	L["Y offset of the cast text"] = "Y offset of the cast text"
	L["Cast Time Text"] = "Cast Time Text"
	L["Toggle cast time text"] = "Toggle cast time text"
	L["Cast Time Text Color"] = "Cast Time Text Color"
	L["Text color of the cast time text"] = "Text color of the cast time text"
	L["Cast Time Text Size"] = "Cast Time Text Size"
	L["Text size of the cast time text"] = "Text size of the cast time text"
	L["Cast Time Text Align"] = "Cast Time Text Align"
	L["Text align of the cast time text"] = "Text align of the cast time text"
	L["Cast Time Offset X"] = "Cast Time Offset X"
	L["X Offset of the cast time text"] = "X Offset of the cast time text"
	L["Cast Time Offset Y"] = "Cast Time Offset Y"
	L["Y Offset of the cast time text"] = "Y Offset of the cast time text"
	L["Class Icon Important Auras"] = "Class Icon Important Auras"
	L["Show important auras instead of the class icon"] = "Show important auras instead of the class icon"
	L["Class Icon Crop Borders"] = "Class Icon Crop Borders"
	L["Toggle if the class icon borders should be cropped or not."] = "Toggle if the class icon borders should be cropped or not."
	L["Class Icon Cooldown Spiral"] = "Class Icon Cooldown Spiral"
	L["Display the cooldown spiral for important auras"] = "Display the cooldown spiral for important auras"
	L["Class Icon Cooldown Reverse"] = "Class Icon Cooldown Reverse"
	L["Invert the dark/bright part of the cooldown spiral"] = "Invert the dark/bright part of the cooldown spiral"
	L["Class Icon Gloss"] = "Class Icon Gloss"
	L["Toggle gloss on the class icon"] = "Toggle gloss on the class icon"
	L["Class Icon Gloss Color"] = "Class Icon Gloss Color"
	L["Color of the class icon gloss"] = "Color of the class icon gloss"
	L["Class Icon Frame Level"] = "Class Icon Frame Level"
	L["Frame level of the class icon"] = "Frame level of the class icon"
	L["Class Icon Adjust Size"] = "Class Icon Adjust Size"
	L["Adjust class icon size to the frame size"] = "Adjust class icon size to the frame size"
	L["Class Icon Size"] = "Class Icon Size"
	L["Size of the class icon"] = "Size of the class icon"
	L["Class Icon Attach To"] = "Class Icon Attach To"
	L["Attach class icon to given frame"] = "Attach class icon to given frame"
	L["Class Icon Position"] = "Class Icon Position"
	L["Position of the class icon"] = "Position of the class icon"
	L["Left"] = "Left"
	L["Right"] = "Right"
	L["Class Icon Anchor"] = "Class Icon Anchor"
	L["Anchor of the class icon"] = "Anchor of the class icon"
	L["Class Icon Relative Point"] = "Class Icon Relative Point"
	L["Relative point of the class icon"] = "Relative point of the class icon"
	L["Class Icon Offset X"] = "Class Icon Offset X"
	L["X offset of the class icon"] = "X offset of the class icon"
	L["Class Icon Offset Y"] = "Class Icon Offset Y"
	L["Y offset of the class icon"] = "Y offset of the class icon"
	L["Middle"] = "Middle"
	L["Button 4"] = "Button 4"
	L["Button 5"] = "Button 5"
	L["None"] = "None"
	L["ctrl-"] = "ctrl-"
	L["shift-"] = "shift-"
	L["alt-"] = "alt-"
	L["Click Actions"] = "Click Actions"
	L["Add click action"] = "Add click action"
	L["Mouse button"] = "Mouse button"
	L["Select which mouse button this click action uses"] = "Select which mouse button this click action uses"
	L["Modifier"] = "Modifier"
	L["Select a modifier for this click action"] = "Select a modifier for this click action"
	L["Add"] = "Add"
	L["Delete Click Action"] = "Delete Click Action"
	L["Action"] = "Action"
	L["Select what this Click Action does"] = "Select what this Click Action does"
	L["Cast Spell"] = "Cast Spell"
	L["Spell Name / Macro Text"] = "Spell Name / Macro Text"
	L["DRTracker Space"] = "DRTracker Space"
	L["Space between the icons"] = "Space between the icons"
	L["DRTracker Cooldown Spiral"] = "DRTracker Cooldown Spiral"
	L["DRTracker Cooldown Reverse"] = "DRTracker Cooldown Reverse"
	L["DRTracker Gloss"] = "DRTracker Gloss"
	L["Toggle gloss on the drTracker icon"] = "Toggle gloss on the drTracker icon"
	L["DRTracker Gloss Color"] = "DRTracker Gloss Color"
	L["Color of the drTracker icon gloss"] = "Color of the drTracker icon gloss"
	L["DRTracker Frame Level"] = "DRTracker Frame Level"
	L["Frame level of the drTracker"] = "Frame level of the drTracker"
	L["DRTracker Adjust Size"] = "DRTracker Adjust Size"
	L["Adjust drTracker size to the frame size"] = "Adjust drTracker size to the frame size"
	L["DRTracker Size"] = "DRTracker Size"
	L["Size of the drTracker"] = "Size of the drTracker"
	L["DR Text Color"] = "DR Text Color"
	L["Text color of the DR text"] = "Text color of the DR text"
	L["DR Text Size"] = "DR Text Size"
	L["Text size of the DR text"] = "Text size of the DR text"
	L["DRTracker Attach To"] = "DRTracker Attach To"
	L["Attach drTracker to the given frame"] = "Attach drTracker to the given frame"
	L["DRTracker Position"] = "DRTracker Position"
	L["DRTracker Anchor"] = "DRTracker Anchor"
	L["Anchor of the drTracker"] = "Anchor of the drTracker"
	L["DRTracker Relative Point"] = "DRTracker Relative Point"
	L["Relative point of the drTracker"] = "Relative point of the drTracker"
	L["DRTracker Offset X"] = "DRTracker Offset X"
	L["X offset of the drTracker"] = "X offset of the drTracker"
	L["DRTracker Offset Y"] = "DRTracker Offset Y"
	L["Y offset of the drTracker"] = "Y offset of the drTracker"
	L["Categories"] = "Categories"
	L["Category settings"] = "Category settings"
	L["Health bar class color"] = "Health bar class color"
	L["Toggle health bar class color"] = "Toggle health bar class color"
	L["Health bar color"] = "Health bar color"
	L["Color of the health bar"] = "Color of the health bar"
	L["Health bar background color"] = "Health bar background color"
	L["Color of the health bar background"] = "Color of the health bar background"
	L["Health bar inverse"] = "Health bar inverse"
	L["Inverse the health bar"] = "Inverse the health bar"
	L["Health bar texture"] = "Health bar texture"
	L["Texture of the health bar"] = "Texture of the health bar"
	L["Health bar adjust width"] = "Health bar adjust width"
	L["Adjust health bar width to the frame width"] = "Adjust health bar width to the frame width"
	L["Health bar width"] = "Health bar width"
	L["Width of the health bar"] = "Width of the health bar"
	L["Health bar height"] = "Health bar height"
	L["Height of the health bar"] = "Height of the health bar"
	L["Health Bar Attach To"] = "Health Bar Attach To"
	L["Attach health bar to the given frame"] = "Attach health bar to the given frame"
	L["Health Bar Anchor"] = "Health Bar Anchor"
	L["Anchor of the health bar"] = "Anchor of the health bar"
	L["Health Bar Relative Point"] = "Health Bar Relative Point"
	L["Relative point of the health bar"] = "Relative point of the health bar"
	L["Health bar offset X"] = "Health bar offset X"
	L["X offset of the health bar"] = "X offset of the health bar"
	L["Health bar offset Y"] = "Health bar offset Y"
	L["Y offset of the health bar"] = "Y offset of the health bar"
	L["Health colors"] = "Health colors"
	L["Default priest color"] = "Default priest color"
	L["Toggle default priest color"] = "Toggle default priest color"
	L["Priest color"] = "Priest color"
	L["Default paladin color"] = "Default paladin color"
	L["Toggle default paladin color"] = "Toggle default paladin color"
	L["Paladin color"] = "Paladin color"
	L["Default shaman color"] = "Default shaman color"
	L["Toggle default shaman color"] = "Toggle default shaman color"
	L["Shaman color"] = "Shaman color"
	L["Default druid color"] = "Default druid color"
	L["Toggle default druid color"] = "Toggle default druid color"
	L["Druid color"] = "Druid color"
	L["Default mage color"] = "Default mage color"
	L["Toggle default mage color"] = "Toggle default mage color"
	L["Mage color"] = "Mage color"
	L["Default warlock color"] = "Default warlock color"
	L["Toggle default warlock color"] = "Toggle default warlock color"
	L["Warlock color"] = "Warlock color"
	L["Default hunter color"] = "Default hunter color"
	L["Toggle default hunter color"] = "Toggle default hunter color"
	L["Hunter color"] = "Hunter color"
	L["Default warrior color"] = "Default warrior color"
	L["Toggle default warrior color"] = "Toggle default warrior color"
	L["Warrior color"] = "Warrior color"
	L["Default rogue color"] = "Default rogue color"
	L["Toggle default eogue color"] = "Toggle default eogue color"
	L["Rogue color"] = "Rogue color"
	L["Default death knight color"] = "Default death knight color"
	L["Toggle default death knight color"] = "Toggle default death knight color"
	L["Death knight color"] = "Death knight color"
	L["Hover"] = "Hover"
	L["Hover settings"] = "Hover settings"
	L["Highlight On Mouseover"] = "Highlight On Mouseover"
	L["Highlight frame on mouseover"] = "Highlight frame on mouseover"
	L["Highlight Color"] = "Highlight Color"
	L["Color of the highlight frame"] = "Color of the highlight frame"
	L["Player Target"] = "Player Target"
	L["Player target settings"] = "Player target settings"
	L["Highlight Target"] = "Highlight Target"
	L["Show border around player target"] = "Show border around player target"
	L["Highlight Target Color"] = "Highlight Target Color"
	L["Color of the target border"] = "Color of the target border"
	L["Highlight Target Priority"] = "Highlight Target Priority"
	L["Priority of the target border"] = "Priority of the target border"
	L["Player Focus Target"] = "Player Focus Target"
	L["Player focus target settings"] = "Player focus target settings"
	L["Highlight Focus Target"] = "Highlight Focus Target"
	L["Highlight Focus Target Color"] = "Highlight Focus Target Color"
	L["Color of the focus target border"] = "Color of the focus target border"
	L["Highlight Focus Target Priority"] = "Highlight Focus Target Priority"
	L["Priority of the focus target border"] = "Priority of the focus target border"
	L["Raid Assist Target"] = "Raid Assist Target"
	L["Raid assist settings"] = "Raid assist settings"
	L["Highlight Raid Assist"] = "Highlight Raid Assist"
	L["Show border around raid assist"] = "Show border around raid assist"
	L["Highlight Raid Assist Color"] = "Highlight Raid Assist Color"
	L["Color of the raid assist border"] = "Color of the raid assist border"
	L["Highlight Raid Assist Priority"] = "Highlight Raid Assist Priority"
	L["Priority of the raid assist border"] = "Priority of the raid assist border"
	L["Raid Icon Targets"] = "Raid Icon Targets"
	L["Raid Icon target 1 settings"] = "Raid Icon target 1 settings"
	L["Raid Icon target 2 settings"] = "Raid Icon target 2 settings"
	L["Raid Icon target 3 settings"] = "Raid Icon target 3 settings"
	L["Raid Icon target 4 settings"] = "Raid Icon target 4 settings"
	L["Raid Icon target 5 settings"] = "Raid Icon target 5 settings"
	L["Raid Icon target 6 settings"] = "Raid Icon target 6 settings"
	L["Raid Icon target 7 settings"] = "Raid Icon target 7 settings"
	L["Raid Icon target 8 settings"] = "Raid Icon target 8 settings"
	L["Layout Code"] = "Layout Code"
	L["Code of your layout."] = "Code of your layout."
	L["Import layout"] = "Import layout"
	L["Import your layout code."] = "Import your layout code."
	L["Error while importing layout: %s"] = "Error while importing layout: %s"
	L["Power Bar Default Color"] = "Power Bar Default Color"
	L["Toggle power bar default color"] = "Toggle power bar default color"
	L["Power Bar Color"] = "Power Bar Color"
	L["Color of the power bar"] = "Color of the power bar"
	L["Power Bar Background Color"] = "Power Bar Background Color"
	L["Color of the power bar background"] = "Color of the power bar background"
	L["Power Bar Inverse"] = "Power Bar Inverse"
	L["Inverse the power bar"] = "Inverse the power bar"
	L["Power Bar Texture"] = "Power Bar Texture"
	L["Texture of the power bar"] = "Texture of the power bar"
	L["Power Bar Adjust Width"] = "Power Bar Adjust Width"
	L["Adjust power bar width to the frame width"] = "Adjust power bar width to the frame width"
	L["Power Bar Width"] = "Power Bar Width"
	L["Width of the power bar"] = "Width of the power bar"
	L["Power Bar Height"] = "Power Bar Height"
	L["Height of the power bar"] = "Height of the power bar"
	L["Power Bar Attach To"] = "Power Bar Attach To"
	L["Attach power bar to the given frame"] = "Attach power bar to the given frame"
	L["Power Bar Anchor"] = "Power Bar Anchor"
	L["Anchor of the power bar"] = "Anchor of the power bar"
	L["Power Bar Relative Point"] = "Power Bar Relative Point"
	L["Relative point of the power bar"] = "Relative point of the power bar"
	L["Power Bar Offset X"] = "Power Bar Offset X"
	L["X offset of the power bar"] = "X offset of the power bar"
	L["Power Bar Offset Y"] = "Power Bar Offset Y"
	L["Power colors"] = "Power colors"
	L["Default Power Mana Color"] = "Default Power Mana Color"
	L["Toggle default power mana color"] = "Toggle default power mana color"
	L["Power Mana Color"] = "Power Mana Color"
	L["Default Power Rage Color"] = "Default Power Rage Color"
	L["Toggle default power rage color"] = "Toggle default power rage color"
	L["Power Rage Color"] = "Power Rage Color"
	L["Default Power Focus Color"] = "Default Power Focus Color"
	L["Toggle default power focus color"] = "Toggle default power focus color"
	L["Power Focus Color"] = "Power Focus Color"
	L["Default Power Energy Color"] = "Default Power Energy Color"
	L["Toggle default power energy color"] = "Toggle default power energy color"
	L["Power Energy Color"] = "Power Energy Color"
	L["Default Power Runic Power Color"] = "Default Power Runic Power Color"
	L["Toggle default power runic power color"] = "Toggle default power runic power color"
	L["Power Runic Power Color"] = "Power Runic Power Color"
	L["Texts"] = "Texts"
	L["Add text"] = "Add text"
	L["Name of the text element"] = "Name of the text element"
	L["Text Attach To"] = "Text Attach To"
	L["Attach text to module bar"] = "Attach text to module bar"
	L["Add Text"] = "Add Text"
	L["Tags"] = "Tags"
	L["Add tag"] = "Add tag"
	L["Name of the tag"] = "Name of the tag"
	L["Add Tag"] = "Add Tag"
	L["Tag: %s"] = "Tag: %s"
	L["Text to be displayed"] = "Text to be displayed"
	L["Delete Text"] = "Delete Text"
	L["Tag"] = "Tag"
	L["Tag settings"] = "Tag settings"
	L["Text Color"] = "Text Color"
	L["Text color of the text"] = "Text color of the text"
	L["Text Size"] = "Text Size"
	L["Text size of the text"] = "Text size of the text"
	L["Text Align"] = "Text Align"
	L["Text align of the text"] = "Text align of the text"
	L["Text Offset X"] = "Text Offset X"
	L["X offset of the text"] = "X offset of the text"
	L["Text Offset Y"] = "Text Offset Y"
	L["Y offset of the text"] = "Y offset of the text"
	L["Delete Tag"] = "Delete Tag"
	L["Events"] = "Events"
	L["Events which update the tag"] = "Events which update the tag"
	L["Function"] = "Function"
	L["DEAD"] = "DEAD"
	L["Target bar health bar"] = "Target bar health bar"
	L["Toggle health bar display"] = "Toggle health bar display"
	L["Target bar class color"] = "Target bar class color"
	L["Target bar color"] = "Target bar color"
	L["Target bar background color"] = "Target bar background color"
	L["Target bar inverse"] = "Target bar inverse"
	L["Target bar texture"] = "Target bar texture"
	L["Target bar class icon"] = "Target bar class icon"
	L["Toggle the target bar class icon"] = "Toggle the target bar class icon"
	L["Target bar icon position"] = "Target bar icon position"
	L["Position of the target bar class icon"] = "Position of the target bar class icon"
	L["Target bar adjust width"] = "Target bar adjust width"
	L["Target bar width"] = "Target bar width"
	L["Target bar height"] = "Target bar height"
	L["Target Bar Attach To"] = "Target Bar Attach To"
	L["Target Bar Anchor"] = "Target Bar Anchor"
	L["Target Bar Relative Point"] = "Target Bar Relative Point"
	L["Target bar offset X"] = "Target bar offset X"
	L["Target bar offset Y"] = "Target bar offset Y"
	L["Timer Soon Color"] = "Timer Soon Color"
	L["Color of the timer when timeleft is less than 5 seconds."] = "Color of the timer when timeleft is less than 5 seconds."
	L["Timer Soon Size"] = "Timer Soon Size"
	L["Text size of the timer when timeleft is less than 5 seconds."] = "Text size of the timer when timeleft is less than 5 seconds."
	L["Timer Seconds Color"] = "Timer Seconds Color"
	L["Color of the timer when timeleft is less than 60 seconds."] = "Color of the timer when timeleft is less than 60 seconds."
	L["Timer Seconds Size"] = "Timer Seconds Size"
	L["Text size of the timer when timeleft is less than 60 seconds."] = "Text size of the timer when timeleft is less than 60 seconds."
	L["Timer Minutes Color"] = "Timer Minutes Color"
	L["Color of the timer when timeleft is greater than 60 seconds."] = "Color of the timer when timeleft is greater than 60 seconds."
	L["Timer Minutes Size"] = "Timer Minutes Size"
	L["Text size of the timer when timeleft is greater than 60 seconds."] = "Text size of the timer when timeleft is greater than 60 seconds."
	L["TRINKET USED: %s (%s)"] = "TRINKET USED: %s (%s)"
	L["TRINKET READY: %s (%s)"] = "TRINKET READY: %s (%s)"
	L["Trinket"] = "Trinket"
	L["Announces when an enemy uses a PvP trinket."] = "Announces when an enemy uses a PvP trinket."
	L["Trinket Grid Style Icon"] = "Trinket Grid Style Icon"
	L["Toggle trinket grid style icon"] = "Toggle trinket grid style icon"
	L["Trinket Grid Style Icon Color"] = "Trinket Grid Style Icon Color"
	L["Color of the trinket grid style icon"] = "Color of the trinket grid style icon"
	L["Trinket Grid Style Icon Used Color"] = "Trinket Grid Style Icon Used Color"
	L["Color of the trinket grid style icon when it's on cooldown"] = "Color of the trinket grid style icon when it's on cooldown"
	L["Trinket Cooldown Spiral"] = "Trinket Cooldown Spiral"
	L["Trinket Cooldown Reverse"] = "Trinket Cooldown Reverse"
	L["Trinket Gloss"] = "Trinket Gloss"
	L["Toggle gloss on the trinket icon"] = "Toggle gloss on the trinket icon"
	L["Trinket Gloss Color"] = "Trinket Gloss Color"
	L["Color of the trinket icon gloss"] = "Color of the trinket icon gloss"
	L["Trinket Icon Border Crop"] = "Trinket Icon Border Crop"
	L["Toggle if the borders of the trinket icon should be cropped"] = "Toggle if the borders of the trinket icon should be cropped"
	L["Trinket Icon Faction"] = "Trinket Icon Faction"
	L["Toggle if the trinket icon should be changing based on the opponents faction"] = "Toggle if the trinket icon should be changing based on the opponents faction"
	L["Trinket Frame Level"] = "Trinket Frame Level"
	L["Frame level of the trinket"] = "Frame level of the trinket"
	L["Trinket Adjust Size"] = "Trinket Adjust Size"
	L["Adjust trinket size to the frame size"] = "Adjust trinket size to the frame size"
	L["Trinket Size"] = "Trinket Size"
	L["Size of the trinket"] = "Size of the trinket"
	L["Trinket Attach To"] = "Trinket Attach To"
	L["Attach trinket to the given frame"] = "Attach trinket to the given frame"
	L["Trinket Position"] = "Trinket Position"
	L["Position of the trinket"] = "Position of the trinket"
	L["Trinket Anchor"] = "Trinket Anchor"
	L["Anchor of the trinket"] = "Anchor of the trinket"
	L["Trinket Relative Point"] = "Trinket Relative Point"
	L["Relative point of the trinket"] = "Relative point of the trinket"
	L["Trinket Offset X"] = "Trinket Offset X"
	L["X offset of the trinket"] = "X offset of the trinket"
	L["Trinket Offset Y"] = "Trinket Offset Y"
	L["Y offset of the trinket"] = "Y offset of the trinket"
	L["Export layout"] = "Export layout"
	L["Export your layout code."] = "Export your layout code."
	L["Target Bar Icon Crop Borders"] = "Target Bar Icon Crop Borders"
	L["Toggle if the target bar icon borders should be cropped or not."] = "Toggle if the target bar icon borders should be cropped or not."
	L["Timer Use OmniCC"] = "Timer Use OmniCC"
	L["The timer module will use OmniCC for text display"] = "The timer module will use OmniCC for text display"
	L["maxhealthTag"] = "Max Health"
	L["maxpower:shortTag"] = "Max Power (Short)"
	L["powerTag"] = "Power"
	L["health:shortTag"] = "Health (Short)"
	L["classTag"] = "Unit Class"
	L["power:percentageTag"] = "Power (Percentage)"
	L["power:shortTag"] = "Power (Short)"
	L["raceTag"] = "Unit Race"
	L["nameTag"] = "Unit Name"
	L["name:statusTag"] = "Unit Name/Status"
	L["specTag"] = "Unit Spec"
	L["health:percentageTag"] = "Health (Percentage)"
	L["healthTag"] = "Health"
	L["maxhealth:shortTag"] = "Max Health (Short)"
	L["maxpowerTag"] = "Max Power"
	L["Unholy:short"] = "Unh"
	L["Frost:short"] = "Frost"
	L["Blood:short"] = "Blood"
	L["Fire:short"] = "Fire"
	L["Arcane:short"] = "Arcane"
	L["Marksmanship:short"] = "Marks"
	L["Survival:short"] = "Surv"
	L["Beast Mastery:short"] = "BM"
	L["Elemental:short"] = "Ele"
	L["Enhancement:short"] = "Enh"
	L["Restoration:short"] = "Resto"
	L["Feral:short"] = "Feral"
	L["Balance:short"] = "Balance"
	L["Guardian:short"] = "Guardian"
	L["Demonology:short"] = "Demo"
	L["Destruction:short"] = "Destro"
	L["Affliction:short"] = "Affli"
	L["Subtlety:short"] = "Sub"
	L["Combat:short"] = "Combat"
	L["Assassination:short"] = "Assa"
	L["Shadow:short"] = "Shadow"
	L["Discipline:short"] = "Disc"
	L["Holy:short"] = "Holy"
	L["Retribution:short"] = "Ret"
	L["Protection:short"] = "Prot"
	L["Arms:short"] = "Arms"
	L["Fury:short"] = "Fury"
	L["Brewmaster:short"] = "Brewm"
	L["Mistweaver:short"] = "Mistw"
	L["Windwalker:short"] = "Windw"
	L["Warrior:short"] = "Warr"
	L["Death Knight:short"] = "DK"
	L["Warlock:short"] = "Lock"
	L["Priest:short"] = "Priest"
	L["Hunter:short"] = "Hunter"
	L["Rogue:short"] = "Rogue"
	L["Shaman:short"] = "Shaman"
	L["Druid:short"] = "Druid"
	L["Paladin:short"] = "Pala"
	L["Mage:short"] = "Mage"
	L["Monk:short"] = "Monk"

elseif locale == "zhCN" then
	L["Frame"] = "框体"
	L["Welcome to Gladius!"] = "欢迎使用Gladius!"
	L["First run has been detected displaying test frame."] = "侦测到为第一次使用，显示测试框架。"
	L["Valid slash commands are:"] = "有效命令:"
	L["/gladius ui"] = "/gladius ui"
	L["/gladius test 2-5"] = "/gladius test 2-5"
	L["/gladius hide"] = "/gladius hide"
	L["/gladius reset"] = "/gladius reset"
	L["If this is not your first run please lock or move the frame to prevent this from happening."] = "如果您不是第一次使用，请锁定或者移动此框架以防止这类情况发生。"
	L["LEFT"] = "左"
	L["CENTER"] = "中"
	L["RIGHT"] = "右"
	L["Top Left"] = "左上"
	L["Top Right"] = "右上"
	L["Center Left"] = "左中"
	L["Center Right"] = "右中"
	L["Bottom Left"] = "左下"
	L["Bottom Right"] = "右下"
	L["Enable Module"] = "启用模块"
	L["Reset Module"] = "重置模块"
	L["Module Templates"] = "模块的样板"
	L["General"] = "一般"
	L["General settings"] = "一般设定"
	L["Lock frame"] = "锁定框架"
	L["Toggle if the frame can be moved"] = "勾选后框架就不能被移动了"
	L["Grow frame upwards"] = "框架向上延伸"
	L["If this is toggled the frame will grow upwards instead of downwards."] = "勾选后框架将向上延伸而不是向下。"
	L["Group Buttons"] = "队伍按钮"
	L["Advanced Options"] = "进阶选项"
	L["Toggle advanced options"] = "切换进阶选项"
	L["Frame settings"] = "框架设定"
	L["Background Color"] = "背景颜色"
	L["Color of the frame background"] = "框架背景的颜色"
	L["Background Padding"] = "背景间距"
	L["Padding of the background"] = "背景的间距"
	L["Bottom Margin"] = "按钮间隔"
	L["Margin between each button"] = "按钮的间隔"
	L["Size"] = "大小"
	L["Size settings"] = "大小设定"
	L["Bar width"] = "状态条宽"
	L["Width of the module bars"] = "模块状态条的宽度"
	L["Frame scale"] = "框架比例"
	L["Scale of the frame"] = "框架的比例"
	L["Font"] = "字型"
	L["Font settings"] = "字型设定"
	L["Global Font"] = "整体字型"
	L["Global font used by the modules"] = "使用于模块的整体字型"
	L["Global Font Size"] = "整体字号"
	L["Text size of the power info text"] = "能量条信息文字的大小"
	L["Use Global Font Size"] = "使用整体字号"
	L["Toggle if you want to use the global font size"] = "勾选后将使用整体字号"
	L["Arms"] = "武器"
	L["Fury"] = "狂怒"
	L["Protection"] = "防护"
	L["Holy"] = "神圣"
	L["Retribution"] = "惩戒"
	L["Assassination"] = "刺杀"
	L["Combat"] = "战斗"
	L["Subtlety"] = "敏锐"
	L["Discipline"] = "戒律"
	L["Shadow"] = "暗影"
	L["Blood"] = "血魄"
	L["Frost"] = "冰霜"
	L["Unholy"] = "邪恶"
	L["Arcane"] = "奥术"
	L["Fire"] = "火焰"
	L["Affliction"] = "痛苦"
	L["Demonology"] = "恶魔"
	L["Destruction"] = "毁灭"
	L["Elemental"] = "元素"
	L["Enhancement"] = "增强"
	L["Restoration"] = "恢复"
	L["Beast Mastery"] = "野兽控制"
	L["Marksmanship"] = "射击"
	L["Survival"] = "生存"
	L["Balance"] = "平衡"
	L["Feral"] = "野性"
	L["%s - %s"] = "%s - %s"
	L["SPEC DETECTED: %s (%s)"] = "侦测到天赋: %s (%s)"
	L["LOW HEALTH: %s (%s)"] = "干死他→ %s (%s)"
	L["DRINKING: %s (%s)"] = "喝水: %s (%s)"
	L["RESURRECTING: %s (%s)"] = "复活中: %s (%s)"
	L["Self"] = "自己"
	L["Party"] = "队伍"
	L["Say"] = "说"
	L["Raid Warning"] = "团队警告"
	L["Scrolling Combat Text"] = "滚动战斗信息"
	L["MikScrollingBattleText"] = "插件MikScrollingBattleText"
	L["Blizzard's Floating Combat Text"] = "暴雪的浮动战斗信息"
	L["Parrot"] = "插件Parrot"
	L["Options"] = "选项"
	L["Destination"] = "通知方式"
	L["Choose how your announcements are displayed."] = "选择您想要的显示通知告方式。"
	L["Low health threshold"] = "低生命值阀值"
	L["Choose how low an enemy must be before low health is announced."] = "选择敌人低于多少生命值时通告。"
	L["Announcement toggles"] = "切换通知"
	L["New enemies"] = "新敌人"
	L["Announces when new enemies are discovered."] = "当发现新敌人时通告。"
	L["Drinking"] = "喝水"
	L["Announces when enemies sit down to drink."] = "当敌人坐下喝水时通告。"
	L["Low health"] = "低生命值"
	L["Announces when an enemy drops below a certain health threshold."] = "当敌人的生命值低于设置的阀值时通知。"
	L["Resurrection"] = "复活"
	L["Announces when an enemy tries to resurrect a teammate."] = "当敌人试图复活队友时通告。"
	L["Spec Detection"] = "侦测天赋"
	L["Announces when the spec of an enemy was detected."] = "当侦测到敌人的天赋时通告。"
	L["Buffs"] = "增益"
	L["Widget"] = "小工具"
	L["Widget settings"] = "小工具设定"
	L["Auras Buffs"] = "增益光环"
	L["Toggle aura buffs"] = "切换增益光环"
	L["Auras Column Grow"] = "光环列延伸"
	L["Grow direction of the auras"] = "光环的延伸方向"
	L["Up Left"] = "左上"
	L["Up Right"] = "右上"
	L["Down Left"] = "左下"
	L["Down Right"] = "右下"
	L["Aura Icons Per Column"] = "每列光环图示"
	L["Number of aura icons per column"] = "每列光环图示的数量"
	L["Aura Icons Max"] = "最大光环图示"
	L["Number of max buffs"] = "增益的最大数量"
	L["Auras Gloss"] = "覆盖光环"
	L["Toggle gloss on the auras icon"] = "选择覆盖的光环图示"
	L["Auras Gloss Color"] = "覆盖光环颜色"
	L["Color of the auras icon gloss"] = "覆盖光环图示的颜色"
	L["Aura Icon Width"] = "光环图示宽"
	L["Width of the aura icons"] = "光环图示的宽度"
	L["Aura Icon Height"] = "光环图示高"
	L["Height of the aura icon"] = "光环图示的高度"
	L["Auras Spacing Vertical"] = "光环垂直间距"
	L["Vertical spacing of the auras"] = "光环的垂直间距"
	L["Auras Spacing Horizontal"] = "光环水平间距"
	L["Horizontal spacing of the auras"] = "光环的水平间距"
	L["Position"] = "位置"
	L["Position settings"] = "位置设定"
	L["Auras Attach To"] = "光环附加到"
	L["Attach auras to the given frame"] = "附加光环到选定的框架"
	L["Auras Anchor"] = "光环锚点"
	L["Anchor of the auras"] = "光环的锚点"
	L["Auras Relative Point"] = "光环相对定位点"
	L["Relative point of the auras"] = "光环的相对定位点"
	L["Auras Offset X"] = "光环位移 X"
	L["X offset of the auras"] = "光环的位移 X"
	L["Auras Offset Y"] = "光环位移 Y"
	L["Y offset of the auras"] = "光环的位移 Y"
	L["Filter"] = "筛选"
	L["Whitelist"] = "白名单"
	L["Blacklist"] = "黑名单"
	L["Filter Function"] = "筛选功能"
	L["Debuffs"] = "减益"
	L["Auras Debuffs"] = "减益光环"
	L["Toggle aura debuffs"] = "切换减益光环"
	L["Number of max Debuffs"] = "减益的最大数量"
	L["Auras"] = "光环"
	L["New Aura"] = "新光环"
	L["Name"] = "名称"
	L["Name of the aura"] = "光环的名称"
	L["Priority"] = "优先级"
	L["Select what priority the aura should have - higher equals more priority"] = "选择光环的优先级，数字越大优先级越高"
	L["Add new Aura"] = "新增新光环"
	L["Delete"] = "删除"
	L["Example Spell Name"] = "法术名称范例"
	L["Bar"] = "状态条"
	L["Bar settings"] = "状态条设定"
	L["Cast Bar Color"] = "施法条颜色"
	L["Color of the cast bar"] = "施法条的颜色"
	L["Cast Bar Background Color"] = "施法条背景颜色"
	L["Color of the cast bar background"] = "施法条背景的颜色"
	L["Cast Bar Inverse"] = "施法条反向"
	L["Inverse the cast bar"] = "施法条反向"
	L["Cast Bar Texture"] = "施法条材质"
	L["Texture of the cast bar"] = "施法条的材质"
	L["Cast Bar Icon"] = "施法条图示"
	L["Toggle the cast icon"] = "切换施法条图示"
	L["Cast Bar Icon Position"] = "施法条图标位置"
	L["Position of the cast bar icon"] = "施法条图标的位置"
	L["Cast Bar Adjust Width"] = "调整施法条宽度"
	L["Adjust cast bar width to the frame width"] = "调整施法条宽跟框架一样宽"
	L["Cast Bar Width"] = "施法条宽"
	L["Width of the cast bar"] = "施法条的宽度"
	L["Cast Bar Height"] = "施法条高"
	L["Height of the cast bar"] = "施法条的高度"
	L["Cast Bar Attach To"] = "施法条附加到"
	L["Attach cast bar to the given frame"] = "附加施法条到选定的框架"
	L["Cast Bar Anchor"] = "施法条锚点"
	L["Anchor of the cast bar"] = "施法条的锚点"
	L["Cast Bar Relative Point"] = "施法条相对定位点"
	L["Relative point of the cast bar"] = "施法条的相对定位点"
	L["Cast Bar Offset X"] = "施法条位移 X"
	L["X offset of the cast bar"] = "施法条的位移 X"
	L["Cast Bar Offset Y"] = "施法条位移 Y"
	L["Y offset of the castbar"] = "施法条的位移 Y"
	L["Cast Text"] = "施法文字"
	L["Text"] = "文字"
	L["Text settings"] = "文字设定"
	L["Toggle cast text"] = "切换施法文字"
	L["Cast Text Color"] = "施法文字颜色"
	L["Text color of the cast text"] = "施法文字的颜色"
	L["Cast Text Size"] = "施法文字大小"
	L["Text size of the cast text"] = "施法文字的大小"
	L["Cast Text Align"] = "施法文字对齐"
	L["Text align of the cast text"] = "施法文字的对齐"
	L["Cast Text Offset X"] = "施法文字位移 X"
	L["X offset of the cast text"] = "施法文字的位移 X"
	L["Cast Text Offset Y"] = "施法文字位移 Y"
	L["Y offset of the cast text"] = "施法文字的位移 Y"
	L["Cast Time Text"] = "施法时间文字"
	L["Toggle cast time text"] = "切换施法时间文字"
	L["Cast Time Text Color"] = "施法时间文字颜色"
	L["Text color of the cast time text"] = "施法时间文字的颜色"
	L["Cast Time Text Size"] = "施法时间文字大小"
	L["Text size of the cast time text"] = "施法时间文字的大小"
	L["Cast Time Text Align"] = "施法时间文字对齐"
	L["Text align of the cast time text"] = "施法时间文字的对齐"
	L["Cast Time Offset X"] = "施法时间文字位移 X"
	L["X Offset of the cast time text"] = "施法时间文字的位移 X"
	L["Cast Time Offset Y"] = "施法时间文字位移 Y"
	L["Y Offset of the cast time text"] = "施法时间文字的位移 Y"
	L["Class Icon Important Auras"] = "职业图示里的重要光环"
	L["Show important auras instead of the class icon"] = "在职业图标里显示重要光环"
	L["Class Icon Crop Borders"] = "裁剪职业图示边框"
	L["Toggle if the class icon borders should be cropped or not."] = "是否需要裁剪职业图示边框。"
	L["Class Icon Cooldown Spiral"] = "职业图示里的冷却倒数"
	L["Display the cooldown spiral for important auras"] = "为重要光环显示冷却倒数"
	L["Class Icon Cooldown Reverse"] = "职业图示里的冷却反转"
	L["Invert the dark/bright part of the cooldown spiral"] = "冷却倒数中的明暗反向"
	L["Class Icon Gloss"] = "覆盖职业图示"
	L["Toggle gloss on the class icon"] = "切换覆盖的职业图示"
	L["Class Icon Gloss Color"] = "覆盖职业图示颜色"
	L["Color of the class icon gloss"] = "覆盖职业图示的颜色"
	L["Class Icon Frame Level"] = "职业图示框架层级"
	L["Frame level of the class icon"] = "职业图示的框架层级"
	L["Class Icon Adjust Size"] = "调整职业图示大小"
	L["Adjust class icon size to the frame size"] = "调整职业图示的大小"
	L["Class Icon Size"] = "职业图示大小"
	L["Size of the class icon"] = "职业图示的大小"
	L["Class Icon Attach To"] = "职业图示附加到"
	L["Attach class icon to given frame"] = "附加职业图示到选定的框架"
	L["Class Icon Position"] = "职业图标位置"
	L["Position of the class icon"] = "职业图标的位置"
	L["Left"] = "左"
	L["Right"] = "右"
	L["Class Icon Anchor"] = "职业图示锚点"
	L["Anchor of the class icon"] = "职业图示的锚点"
	L["Class Icon Relative Point"] = "职业图示相对定位点"
	L["Relative point of the class icon"] = "职业图示的相对定位点"
	L["Class Icon Offset X"] = "职业图示位移 X"
	L["X offset of the class icon"] = "职业图示的位移 X"
	L["Class Icon Offset Y"] = "职业图示位移 Y"
	L["Y offset of the class icon"] = "职业图示的位移 Y"
	L["Middle"] = "中键"
	L["Button 4"] = "按钮 4"
	L["Button 5"] = "按钮 5"
	L["None"] = "无"
	L["ctrl-"] = "ctrl-"
	L["shift-"] = "shift-"
	L["alt-"] = "alt-"
	L["Click Actions"] = "点击执行"
	L["Add click action"] = "新增点击执行"
	L["Mouse button"] = "鼠标按钮"
	L["Select which mouse button this click action uses"] = "选择哪个鼠标按钮来点击执行"
	L["Modifier"] = "附加主键"
	L["Select a modifier for this click action"] = "选择修改此点击执行"
	L["Add"] = "新增"
	L["Delete Click Action"] = "删除点击执行"
	L["Action"] = "执行"
	L["Select what this Click Action does"] = "选择点击执行该做甚么指令"
	L["Cast Spell"] = "施放法术"
	L["Spell Name / Macro Text"] = "法术名称 / 宏指令"
	L["DRTracker Space"] = "控场追踪间隔"
	L["Space between the icons"] = "图示之间的间隔"
	L["DRTracker Cooldown Spiral"] = "控场追踪冷却倒数"
	L["DRTracker Cooldown Reverse"] = "控场追踪冷却反转"
	L["DRTracker Gloss"] = "覆盖控场追踪"
	L["Toggle gloss on the drTracker icon"] = "切换覆盖控场追踪图示"
	L["DRTracker Gloss Color"] = "覆盖控场追踪颜色"
	L["Color of the drTracker icon gloss"] = "覆盖控场追踪的颜色"
	L["DRTracker Frame Level"] = "控场追踪框架层级"
	L["Frame level of the drTracker"] = "控场追踪框架的层级"
	L["DRTracker Adjust Size"] = "调整控场追踪大小"
	L["Adjust drTracker size to the frame size"] = "调整控场追踪大小跟框架一样大"
	L["DRTracker Size"] = "控场追踪大小"
	L["Size of the drTracker"] = "控场追踪的大小"
	L["DR Text Color"] = "控场文字颜色"
	L["Text color of the DR text"] = "控场文字的颜色"
	L["DR Text Size"] = "控场文字大小"
	L["Text size of the DR text"] = "控场文字的大小"
	L["DRTracker Attach To"] = "控场追踪附加到"
	L["Attach drTracker to the given frame"] = "附加控场追踪到选定的框架"
	L["DRTracker Position"] = "控场追踪位置"
	L["DRTracker Anchor"] = "控场追踪锚点"
	L["Anchor of the drTracker"] = "控场追踪的锚点"
	L["DRTracker Relative Point"] = "控场追踪相对定位点"
	L["Relative point of the drTracker"] = "控场追踪的相对定位点"
	L["DRTracker Offset X"] = "控场追踪位移 X"
	L["X offset of the drTracker"] = "控场追踪的位移 X"
	L["DRTracker Offset Y"] = "控场追踪位移 Y"
	L["Y offset of the drTracker"] = "控场追踪的位移 Y"
	L["Categories"] = "类别"
	L["Category settings"] = "类别设定"
	L["Health bar class color"] = "生命条职业颜色"
	L["Toggle health bar class color"] = "切换生命条的职业颜色"
	L["Health bar color"] = "生命条颜色"
	L["Color of the health bar"] = "生命条的颜色"
	L["Health bar background color"] = "生命条背景颜色"
	L["Color of the health bar background"] = "生命条背景的颜色"
	L["Health bar inverse"] = "生命条反向"
	L["Inverse the health bar"] = "生命条的反向"
	L["Health bar texture"] = "生命条材质"
	L["Texture of the health bar"] = "生命条的材质"
	L["Health bar adjust width"] = "调整生命条宽"
	L["Adjust health bar width to the frame width"] = "调整生命条宽跟框架一样宽"
	L["Health bar width"] = "生命条宽"
	L["Width of the health bar"] = "生命条的宽度"
	L["Health bar height"] = "生命条高"
	L["Height of the health bar"] = "生命条的高度"
	L["Health Bar Attach To"] = "生命条附加到"
	L["Attach health bar to the given frame"] = "附加生命条到选定的框架"
	L["Health Bar Anchor"] = "生命条锚点"
	L["Anchor of the health bar"] = "生命条的锚点"
	L["Health Bar Relative Point"] = "生命条相对定位点"
	L["Relative point of the health bar"] = "生命条的相对定位点"
	L["Health bar offset X"] = "生命条位移 X"
	L["X offset of the health bar"] = "生命条的位移 X"
	L["Health bar offset Y"] = "生命条位移 Y"
	L["Y offset of the health bar"] = "生命条的位移 Y"
	L["Health colors"] = "生命条颜色"
	L["Default priest color"] = "预设的牧师颜色"
	L["Toggle default priest color"] = "切换预设的牧师颜色"
	L["Priest color"] = "牧师颜色"
	L["Default paladin color"] = "预设的圣骑士颜色"
	L["Toggle default paladin color"] = "切换预设的圣骑士颜色"
	L["Paladin color"] = "圣骑士颜色"
	L["Default shaman color"] = "预设的萨满颜色"
	L["Toggle default shaman color"] = "切换预设的萨满颜色"
	L["Shaman color"] = "萨满颜色"
	L["Default druid color"] = "预设的德鲁伊颜色"
	L["Toggle default druid color"] = "切换预设的德鲁伊颜色"
	L["Druid color"] = "德鲁伊颜色"
	L["Default mage color"] = "预设的法师颜色"
	L["Toggle default mage color"] = "切换预设的法师颜色"
	L["Mage color"] = "法师颜色"
	L["Default warlock color"] = "预设的术士颜色"
	L["Toggle default warlock color"] = "切换预设的术士颜色"
	L["Warlock color"] = "术士颜色"
	L["Default hunter color"] = "预设的猎人颜色"
	L["Toggle default hunter color"] = "切换预设的猎人颜色"
	L["Hunter color"] = "猎人颜色"
	L["Default warrior color"] = "预设的战士颜色"
	L["Toggle default warrior color"] = "切换预设的战士颜色"
	L["Warrior color"] = "战士颜色"
	L["Default rogue color"] = "预设的盗贼颜色"
	L["Toggle default eogue color"] = "切换预设的盗贼颜色"
	L["Rogue color"] = "盗贼颜色"
	L["Default death knight color"] = "预设的死亡骑士颜色"
	L["Toggle default death knight color"] = "切换预设的死亡骑士颜色"
	L["Death knight color"] = "死亡骑士颜色"
	L["Hover"] = "悬停"
	L["Hover settings"] = "悬停设定"
	L["Highlight On Mouseover"] = "高亮游标悬停"
	L["Highlight frame on mouseover"] = "高亮游标悬停的框架"
	L["Highlight Color"] = "高亮颜色"
	L["Color of the highlight frame"] = "高亮框架的颜色"
	L["Player Target"] = "玩家目标"
	L["Player target settings"] = "玩家目标设定"
	L["Highlight Target"] = "高亮目标"
	L["Show border around player target"] = "显示玩家目标周围边框"
	L["Highlight Target Color"] = "高亮目标颜色"
	L["Color of the target border"] = "目标边框的颜色"
	L["Highlight Target Priority"] = "高亮目标优先权"
	L["Priority of the target border"] = "目标边框的优先权"
	L["Player Focus Target"] = "玩家焦点目标"
	L["Player focus target settings"] = "玩家焦点目标设定"
	L["Highlight Focus Target"] = "高亮焦点目标"
	L["Highlight Focus Target Color"] = "高亮专注目标颜色"
	L["Color of the focus target border"] = "专注目标边框的颜色"
	L["Highlight Focus Target Priority"] = "高亮专注目目标优先权"
	L["Priority of the focus target border"] = "专注目标边框的优先权"
	L["Raid Assist Target"] = "团队助攻目标"
	L["Raid assist settings"] = "团队助攻设定"
	L["Highlight Raid Assist"] = "高亮团队助攻"
	L["Show border around raid assist"] = "显示团队助攻周围边框"
	L["Highlight Raid Assist Color"] = "高亮团队助攻颜色"
	L["Color of the raid assist border"] = "团队助攻边框的颜色"
	L["Highlight Raid Assist Priority"] = "高亮团队助攻优先权"
	L["Priority of the raid assist border"] = "团队助攻边框的优先权"
	L["Raid Icon Targets"] = "团队目标图标"
	L["Raid Icon target 1 settings"] = "团队目标图标 1 设定"
	L["Raid Icon target 2 settings"] = "团队目标图标 2 设定"
	L["Raid Icon target 3 settings"] = "团队目标图标 3 设定"
	L["Raid Icon target 4 settings"] = "团队目标图标 4 设定"
	L["Raid Icon target 5 settings"] = "团队目标图标 5 设定"
	L["Raid Icon target 6 settings"] = "团队目标图标 6 设定"
	L["Raid Icon target 7 settings"] = "团队目标图标 7 设定"
	L["Raid Icon target 8 settings"] = "团队目标图标 8 设定"
	L["Layout Code"] = "编排代码"
	L["Code of your layout."] = "你的编排代码。"
	L["Import layout"] = "汇入编排"
	L["Import your layout code."] = "汇入你的编排代码。"
	L["Error while importing layout: %s"] = "汇入编排代码错误: %s"
	L["Power Bar Default Color"] = "能量条预设颜色"
	L["Toggle power bar default color"] = "切换能量条预设的颜色"
	L["Power Bar Color"] = "能量条颜色"
	L["Color of the power bar"] = "能量条的颜色"
	L["Power Bar Background Color"] = "能量条背景颜色"
	L["Color of the power bar background"] = "能量条背景的颜色"
	L["Power Bar Inverse"] = "能量条反向"
	L["Inverse the power bar"] = "能量条的反向"
	L["Power Bar Texture"] = "能量条材质"
	L["Texture of the power bar"] = "能量条的材质"
	L["Power Bar Adjust Width"] = "调整能量条宽"
	L["Adjust power bar width to the frame width"] = "调整能量条宽跟框架一样宽"
	L["Power Bar Width"] = "能量条宽"
	L["Width of the power bar"] = "能量条的宽度"
	L["Power Bar Height"] = "能量条高"
	L["Height of the power bar"] = "能量条的高度"
	L["Power Bar Attach To"] = "能量条附加到"
	L["Attach power bar to the given frame"] = "附加能量条到选定的框架"
	L["Power Bar Anchor"] = "能量条锚点"
	L["Anchor of the power bar"] = "能量条的锚点"
	L["Power Bar Relative Point"] = "能量条相对定位点"
	L["Relative point of the power bar"] = "能量条的相对定位点"
	L["Power Bar Offset X"] = "能量条位移 X"
	L["X offset of the power bar"] = "能量条的位移 X"
	L["Power Bar Offset Y"] = "能量条位移 Y"
	L["Power colors"] = "能量颜色"
	L["Default Power Mana Color"] = "预设的法力颜色"
	L["Toggle default power mana color"] = "切换预设的法力颜色"
	L["Power Mana Color"] = "法力颜色"
	L["Default Power Rage Color"] = "预设的怒气颜色"
	L["Toggle default power rage color"] = "切换预设的怒气颜色"
	L["Power Rage Color"] = "怒气颜色"
	L["Default Power Focus Color"] = "预设的集中颜色"
	L["Toggle default power focus color"] = "切换预设的集中颜色"
	L["Power Focus Color"] = "集中颜色"
	L["Default Power Energy Color"] = "预设的能量颜色"
	L["Toggle default power energy color"] = "切换预设的能量颜色"
	L["Power Energy Color"] = "能量颜色"
	L["Default Power Runic Power Color"] = "预设的符能颜色"
	L["Toggle default power runic power color"] = "切换预设的符能颜色"
	L["Power Runic Power Color"] = "符能颜色"
	L["Texts"] = "文字选项"
	L["Add text"] = "新增文字"
	L["Name of the text element"] = "文字要素名称"
	L["Text Attach To"] = "文字附加到"
	L["Attach text to module bar"] = "附加文字到模块条"
	L["Add Text"] = "新增文字"
	L["Tags"] = "标签"
	L["Add tag"] = "新增标签"
	L["Name of the tag"] = "标签的名称"
	L["Add Tag"] = "新增标签"
	L["Tag: %s"] = "标签: %s"
	L["Text to be displayed"] = "要显示的文字"
	L["Delete Text"] = "删除文字"
	L["Tag"] = "标签"
	L["Tag settings"] = "标签设置"
	L["Text Color"] = "文字颜色"
	L["Text color of the text"] = "文字的颜色"
	L["Text Size"] = "文字大小"
	L["Text size of the text"] = "文字的大小"
	L["Text Align"] = "文字对齐"
	L["Text align of the text"] = "文字的对齐"
	L["Text Offset X"] = "文字位移 X"
	L["X offset of the text"] = "文字的位移 X"
	L["Text Offset Y"] = "文字位移 Y"
	L["Y offset of the text"] = "文字的位移 Y"
	L["Delete Tag"] = "删除标签"
	L["Events"] = "事件"
	L["Events which update the tag"] = "标签随着事件更新"
	L["Function"] = "功能"
	L["DEAD"] = "死亡"
	L["Target bar health bar"] = "目标生命条"
	L["Toggle health bar display"] = "切换显示为生命条"
	L["Target bar class color"] = "目标条职业颜色"
	L["Target bar color"] = "目标条颜色"
	L["Target bar background color"] = "目标条的背景颜色"
	L["Target bar inverse"] = "目标条反向"
	L["Target bar texture"] = "目标条材质"
	L["Target bar class icon"] = "目标条职业图标"
	L["Toggle the target bar class icon"] = "切换目标条的职业图标"
	L["Target bar icon position"] = "目标条图标位置"
	L["Position of the target bar class icon"] = "目标条的职业图标位置"
	L["Target bar adjust width"] = "调整目标条宽"
	L["Target bar width"] = "目标条宽"
	L["Target bar height"] = "目标条高"
	L["Target Bar Attach To"] = "目标条附加到"
	L["Target Bar Anchor"] = "目标条锚点"
	L["Target Bar Relative Point"] = "目标条相对定位点"
	L["Target bar offset X"] = "目标条位移 X"
	L["Target bar offset Y"] = "目标条位移 Y"
	L["Timer Soon Color"] = "临时定时器颜色"
	L["Color of the timer when timeleft is less than 5 seconds."] = "当计时低于5秒时的定时器颜色。"
	L["Timer Soon Size"] = "临时定时器大小"
	L["Text size of the timer when timeleft is less than 5 seconds."] = "当计时低于5秒时的定时器文字颜色。"
	L["Timer Seconds Color"] = "定时器秒数颜色"
	L["Color of the timer when timeleft is less than 60 seconds."] = "当计时低于60秒时的定时器颜色。"
	L["Timer Seconds Size"] = "定时器秒数大小"
	L["Text size of the timer when timeleft is less than 60 seconds."] = "当计时低于60秒时的定时器文字颜色。"
	L["Timer Minutes Color"] = "定时器分钟颜色"
	L["Color of the timer when timeleft is greater than 60 seconds."] = "当计时高于60秒时的定时器颜色。"
	L["Timer Minutes Size"] = "定时器分钟大小"
	L["Text size of the timer when timeleft is greater than 60 seconds."] = "当计时高于60秒时的定时器文字颜色。"
	L["TRINKET USED: %s (%s)"] = "已使用饰品: %s (%s)"
	L["TRINKET READY: %s (%s)"] = "饰品准备完毕: %s (%s)"
	L["Trinket"] = "饰品"
	L["Announces when an enemy uses a PvP trinket."] = "当一个敌人使用了PvP饰品时通告。"
	L["Trinket Grid Style Icon"] = "Grid风格饰品图示"
	L["Toggle trinket grid style icon"] = "切换Grid风格的饰品图示"
	L["Trinket Grid Style Icon Color"] = "Grid风格饰品图示颜色"
	L["Color of the trinket grid style icon"] = "Grid风格的饰品图示颜色"
	L["Trinket Grid Style Icon Used Color"] = "Grid风格的饰品图示已使用的颜色"
	L["Color of the trinket grid style icon when it's on cooldown"] = "Grid风格的饰品图示冷却中的颜色"
	L["Trinket Cooldown Spiral"] = "饰品冷却倒数"
	L["Trinket Cooldown Reverse"] = "饰品冷却反转"
	L["Trinket Gloss"] = "饰品覆盖"
	L["Toggle gloss on the trinket icon"] = "切换覆盖的饰品图示"
	L["Trinket Gloss Color"] = "饰品覆盖颜色"
	L["Color of the trinket icon gloss"] = "饰品图示覆盖的颜色"
	L["Trinket Icon Border Crop"] = "裁剪饰品图示边框"
	L["Toggle if the borders of the trinket icon should be cropped"] = "是否需要裁剪职业图示边框"
	L["Trinket Icon Faction"] = "阵营饰品图示"
	L["Toggle if the trinket icon should be changing based on the opponents faction"] = "若要切换饰品图示需在对方阵营的基础上变更才行"
	L["Trinket Frame Level"] = "饰品框架层级"
	L["Frame level of the trinket"] = "饰品框架的层级"
	L["Trinket Adjust Size"] = "调整饰品大小"
	L["Adjust trinket size to the frame size"] = "调整饰品大小跟框架一样大"
	L["Trinket Size"] = "饰品大小"
	L["Size of the trinket"] = "饰品的大小"
	L["Trinket Attach To"] = "饰品附加到"
	L["Attach trinket to the given frame"] = "附加饰品到选定的框架"
	L["Trinket Position"] = "饰品位置"
	L["Position of the trinket"] = "饰品的位置"
	L["Trinket Anchor"] = "饰品锚点"
	L["Anchor of the trinket"] = "饰品的锚点"
	L["Trinket Relative Point"] = "饰品相对定位点"
	L["Relative point of the trinket"] = "饰品的相对定位点"
	L["Trinket Offset X"] = "饰品位移 X"
	L["X offset of the trinket"] = "饰品位移 X"
	L["Trinket Offset Y"] = "饰品位移 Y"
	L["Y offset of the trinket"] = "饰品位移 Y"
	L["Export layout"] = "汇出编排"
	L["Export your layout code."] = "汇出你的编排代码。"
	L["Target Bar Icon Crop Borders"] = "裁剪目标条图标边框"
	L["Toggle if the target bar icon borders should be cropped or not."] = "是否需要裁剪目标条的图标边框。"
	L["Timer Use OmniCC"] = "仿OmniCC定时器"
	L["The timer module will use OmniCC for text display"] = "定时器模块将使用OmniCC方式来显示计时"
	L["maxhealthTag"] = "最大生命值"
	L["maxpower:shortTag"] = "最大能量值 (简短)"
	L["powerTag"] = "能量值"
	L["health:shortTag"] = "生命值 (简短)"
	L["classTag"] = "单位职业"
	L["power:percentageTag"] = "能量值 (百分比)"
	L["power:shortTag"] = "能量值 (简短)"
	L["raceTag"] = "单位种族"
	L["nameTag"] = "单位名称"
	L["name:statusTag"] = "单位名称/状态"
	L["specTag"] = "单位天赋"
	L["health:percentageTag"] = "生命值 (百分比)"
	L["healthTag"] = "生命值"
	L["maxhealth:shortTag"] = "最大生命值 (简短)"
	L["maxpowerTag"] = "最大能量值"
	L["Unholy:short"] = "邪恶"
	L["Frost:short"] = "冰霜"
	L["Blood:short"] = "鲜血"
	L["Fire:short"] = "火焰"
	L["Arcane:short"] = "奥术"
	L["Marksmanship:short"] = "射击"
	L["Survival:short"] = "生存"
	L["Beast Mastery:short"] = "兽王"
	L["Elemental:short"] = "元素"
	L["Enhancement:short"] = "增强"
	L["Restoration:short"] = "恢复"
	L["Feral:short"] = "野性"
	L["Balance:short"] = "平衡"
	L["Demonology:short"] = "恶魔"
	L["Destruction:short"] = "毁灭"
	L["Affliction:short"] = "痛苦"
	L["Subtlety:short"] = "敏锐"
	L["Combat:short"] = "战斗"
	L["Assassination:short"] = "刺杀"
	L["Shadow:short"] = "暗影"
	L["Discipline:short"] = "戒律"
	L["Holy:short"] = "神圣"
	L["Retribution:short"] = "惩戒"
	L["Protection:short"] = "防护"
	L["Arms:short"] = "武器"
	L["Fury:short"] = "狂怒"
	L["Brewmaster:short"] = "酒仙"
	L["Mistweaver:short"] = "织雾"
	L["Windwalker:short"] = "踏风"
	L["Warrior:short"] = "战"
	L["Death Knight:short"] = "死"
	L["Warlock:short"] = "术"
	L["Priest:short"] = "牧"
	L["Hunter:short"] = "猎"
	L["Rogue:short"] = "贼"
	L["Shaman:short"] = "萨"
	L["Druid:short"] = "德"
	L["Paladin:short"] = "圣"
	L["Mage:short"] = "法"
	L["Monk:short"] = "僧"
elseif locale == "zhTW" then
	L["Frame"] = "框體"
	L["Welcome to Gladius!"] = "歡迎使用Gladius!"
	L["First run has been detected displaying test frame."] = "偵測到為第一次使用，顯示測試框架。"
	L["Valid slash commands are:"] = "有效的斜線+指令是:"
	L["/gladius ui"] = "/gladius ui"
	L["/gladius test 2-5"] = "/gladius test 2-5"
	L["/gladius hide"] = "/gladius hide"
	L["/gladius reset"] = "/gladius reset"
	L["If this is not your first run please lock or move the frame to prevent this from happening."] = "如果您不是第一次使用，請鎖定或者移動此框架以防止這類情況發生。"
	L["LEFT"] = "左"
	L["CENTER"] = "中"
	L["RIGHT"] = "右"
	L["Top Left"] = "左上"
	L["Top Right"] = "右上"
	L["Center Left"] = "左中"
	L["Center Right"] = "右中"
	L["Bottom Left"] = "左下"
	L["Bottom Right"] = "右下"
	L["Enable Module"] = "啟用模組"
	L["Reset Module"] = "重置模組"
	L["Module Templates"] = "模組的樣板"
	L["General"] = "一般"
	L["General settings"] = "一般設定"
	L["Lock frame"] = "鎖定框架"
	L["Toggle if the frame can be moved"] = "勾選後框架就不能被移動了"
	L["Grow frame upwards"] = "框架向上延伸"
	L["If this is toggled the frame will grow upwards instead of downwards."] = "勾選後框架將向上延伸而不是向下。"
	L["Group Buttons"] = "隊伍按鈕"
	L["Advanced Options"] = "進階選項"
	L["Toggle advanced options"] = "切換進階選項"
	L["Frame settings"] = "框架設定"
	L["Background Color"] = "背景顏色"
	L["Color of the frame background"] = "框架背景的顏色"
	L["Background Padding"] = "背景間距"
	L["Padding of the background"] = "背景的間距"
	L["Bottom Margin"] = "按鈕間隔"
	L["Margin between each button"] = "按鈕的間隔"
	L["Size"] = "大小"
	L["Size settings"] = "大小設定"
	L["Bar width"] = "狀態條寬"
	L["Width of the module bars"] = "模組狀態條的寬度"
	L["Frame scale"] = "框架比例"
	L["Scale of the frame"] = "框架的比例"
	L["Font"] = "字型"
	L["Font settings"] = "字型設定"
	L["Global Font"] = "整體字型"
	L["Global font used by the modules"] = "使用於模組的整體字型"
	L["Global Font Size"] = "整體字型大小"
	L["Text size of the power info text"] = "動能條資訊文字的大小"
	L["Use Global Font Size"] = "使用整體字型大小"
	L["Toggle if you want to use the global font size"] = "勾選後將使用整體字型大小"
	L["Arms"] = "武器"
	L["Fury"] = "狂怒"
	L["Protection"] = "防護"
	L["Holy"] = "神聖"
	L["Retribution"] = "懲戒"
	L["Assassination"] = "刺殺"
	L["Combat"] = "戰鬥"
	L["Subtlety"] = "敏銳"
	L["Discipline"] = "戒律"
	L["Shadow"] = "暗影"
	L["Blood"] = "血魄"
	L["Frost"] = "冰霜"
	L["Unholy"] = "穢邪"
	L["Arcane"] = "秘法"
	L["Fire"] = "火焰"
	L["Affliction"] = "痛苦"
	L["Demonology"] = "惡魔學識"
	L["Destruction"] = "毀滅"
	L["Elemental"] = "元素"
	L["Enhancement"] = "增強"
	L["Restoration"] = "恢復"
	L["Beast Mastery"] = "野獸控制"
	L["Marksmanship"] = "射擊"
	L["Survival"] = "生存"
	L["Balance"] = "平衡"
	L["Feral"] = "野性戰鬥"
	L["%s - %s"] = "%s - %s"
	L["SPEC DETECTED: %s (%s)"] = "偵測到天賦: %s (%s)"
	L["LOW HEALTH: %s (%s)"] = "低生命值: %s (%s)"
	L["DRINKING: %s (%s)"] = "喝水: %s (%s)"
	L["RESURRECTING: %s (%s)"] = "復活中: %s (%s)"
	L["Self"] = "自身"
	L["Party"] = "隊伍"
	L["Say"] = "說"
	L["Raid Warning"] = "團隊警告"
	L["Scrolling Combat Text"] = "SCT"
	L["MikScrollingBattleText"] = "MSCT"
	L["Blizzard's Floating Combat Text"] = "暴雪的FCT"
	L["Parrot"] = "Parrot"
	L["Options"] = "選項"
	L["Destination"] = "通告方式"
	L["Choose how your announcements are displayed."] = "選擇您想要的顯示通告方式。"
	L["Low health threshold"] = "低生命值門檻"
	L["Choose how low an enemy must be before low health is announced."] = "選擇敵人低於多少生命值時通告。"
	L["Announcement toggles"] = "切換通告"
	L["New enemies"] = "新敵人"
	L["Announces when new enemies are discovered."] = "當發現新敵人時通告。"
	L["Drinking"] = "喝水"
	L["Announces when enemies sit down to drink."] = "當敵人坐下喝水時通告。"
	L["Low health"] = "低生命值"
	L["Announces when an enemy drops below a certain health threshold."] = "當敵人的生命值低於門檻時通告。"
	L["Resurrection"] = "復活"
	L["Announces when an enemy tries to resurrect a teammate."] = "當敵人試圖復活隊友時通告。"
	L["Spec Detection"] = "偵測天賦"
	L["Announces when the spec of an enemy was detected."] = "當偵測到敵人的天賦時通告。"
	L["Buffs"] = "增益"
	L["Widget"] = "小工具"
	L["Widget settings"] = "小工具設定"
	L["Auras Buffs"] = "增益光環"
	L["Toggle aura buffs"] = "切換增益光環"
	L["Auras Column Grow"] = "光環列延伸"
	L["Grow direction of the auras"] = "光環的延伸方向"
	L["Up Left"] = "左上"
	L["Up Right"] = "右上"
	L["Down Left"] = "左下"
	L["Down Right"] = "右下"
	L["Aura Icons Per Column"] = "每列光環圖示"
	L["Number of aura icons per column"] = "每列光環圖示的數量"
	L["Aura Icons Max"] = "最大光環圖示"
	L["Number of max buffs"] = "增益的最大數量"
	L["Auras Gloss"] = "覆蓋光環"
	L["Toggle gloss on the auras icon"] = "選擇覆蓋的光環圖示"
	L["Auras Gloss Color"] = "覆蓋光環顏色"
	L["Color of the auras icon gloss"] = "覆蓋光環圖示的顏色"
	L["Aura Icon Width"] = "光環圖示寬"
	L["Width of the aura icons"] = "光環圖示的寬度"
	L["Aura Icon Height"] = "光環圖示高"
	L["Height of the aura icon"] = "光環圖示的高度"
	L["Auras Spacing Vertical"] = "光環垂直間距"
	L["Vertical spacing of the auras"] = "光環的垂直間距"
	L["Auras Spacing Horizontal"] = "光環水平間距"
	L["Horizontal spacing of the auras"] = "光環的水平間距"
	L["Position"] = "位置"
	L["Position settings"] = "位置設定"
	L["Auras Attach To"] = "光環附加到"
	L["Attach auras to the given frame"] = "附加光環到選定的框架"
	L["Auras Anchor"] = "光環錨點"
	L["Anchor of the auras"] = "光環的錨點"
	L["Auras Relative Point"] = "光環相對定位點"
	L["Relative point of the auras"] = "光環的相對定位點"
	L["Auras Offset X"] = "光環位移 X"
	L["X offset of the auras"] = "光環的位移 X"
	L["Auras Offset Y"] = "光環位移 Y"
	L["Y offset of the auras"] = "光環的位移 Y"
	L["Filter"] = "篩選"
	L["Whitelist"] = "白名單"
	L["Blacklist"] = "黑名單"
	L["Filter Function"] = "篩選功能"
	L["Debuffs"] = "減益"
	L["Auras Debuffs"] = "減益光環"
	L["Toggle aura debuffs"] = "切換減益光環"
	L["Number of max Debuffs"] = "減益的最大數量"
	L["Auras"] = "光環"
	L["New Aura"] = "新光環"
	L["Name"] = "名稱"
	L["Name of the aura"] = "光環的名稱"
	L["Priority"] = "優先順序"
	L["Select what priority the aura should have - higher equals more priority"] = "選擇光環的優先順序，數字越大優先順序越高"
	L["Add new Aura"] = "新增新光環"
	L["Delete"] = "刪除"
	L["Example Spell Name"] = "法術名稱範例"
	L["Bar"] = "狀態條"
	L["Bar settings"] = "狀態條設定"
	L["Cast Bar Color"] = "施法條顏色"
	L["Color of the cast bar"] = "施法條的顏色"
	L["Cast Bar Background Color"] = "施法條背景顏色"
	L["Color of the cast bar background"] = "施法條背景的顏色"
	L["Cast Bar Inverse"] = "施法條反向"
	L["Inverse the cast bar"] = "施法條反向"
	L["Cast Bar Texture"] = "施法條材質"
	L["Texture of the cast bar"] = "施法條的材質"
	L["Cast Bar Icon"] = "施法條圖示"
	L["Toggle the cast icon"] = "切換施法條圖示"
	L["Cast Bar Icon Position"] = "施法條圖示位置"
	L["Position of the cast bar icon"] = "施法條圖示的位置"
	L["Cast Bar Adjust Width"] = "調整施法條寬度"
	L["Adjust cast bar width to the frame width"] = "調整施法條寬跟框架一樣寬"
	L["Cast Bar Width"] = "施法條寬"
	L["Width of the cast bar"] = "施法條的寬度"
	L["Cast Bar Height"] = "施法條高"
	L["Height of the cast bar"] = "施法條的高度"
	L["Cast Bar Attach To"] = "施法條附加到"
	L["Attach cast bar to the given frame"] = "附加施法條到選定的框架"
	L["Cast Bar Anchor"] = "施法條錨點"
	L["Anchor of the cast bar"] = "施法條的錨點"
	L["Cast Bar Relative Point"] = "施法條相對定位點"
	L["Relative point of the cast bar"] = "施法條的相對定位點"
	L["Cast Bar Offset X"] = "施法條位移 X"
	L["X offset of the cast bar"] = "施法條的位移 X"
	L["Cast Bar Offset Y"] = "施法條位移 Y"
	L["Y offset of the castbar"] = "施法條的位移 Y"
	L["Cast Text"] = "施法文字"
	L["Text"] = "文字"
	L["Text settings"] = "文字設定"
	L["Toggle cast text"] = "切換施法文字"
	L["Cast Text Color"] = "施法文字顏色"
	L["Text color of the cast text"] = "施法文字的顏色"
	L["Cast Text Size"] = "施法文字大小"
	L["Text size of the cast text"] = "施法文字的大小"
	L["Cast Text Align"] = "施法文字對齊"
	L["Text align of the cast text"] = "施法文字的對齊"
	L["Cast Text Offset X"] = "施法文字位移 X"
	L["X offset of the cast text"] = "施法文字的位移 X"
	L["Cast Text Offset Y"] = "施法文字位移 Y"
	L["Y offset of the cast text"] = "施法文字的位移 Y"
	L["Cast Time Text"] = "施法時間文字"
	L["Toggle cast time text"] = "切換施法時間文字"
	L["Cast Time Text Color"] = "施法時間文字顏色"
	L["Text color of the cast time text"] = "施法時間文字的顏色"
	L["Cast Time Text Size"] = "施法時間文字大小"
	L["Text size of the cast time text"] = "施法時間文字的大小"
	L["Cast Time Text Align"] = "施法時間文字對齊"
	L["Text align of the cast time text"] = "施法時間文字的對齊"
	L["Cast Time Offset X"] = "施法時間文字位移 X"
	L["X Offset of the cast time text"] = "施法時間文字的位移 X"
	L["Cast Time Offset Y"] = "施法時間文字位移 Y"
	L["Y Offset of the cast time text"] = "施法時間文字的位移 Y"
	L["Class Icon Important Auras"] = "職業圖示裡的重要光環"
	L["Show important auras instead of the class icon"] = "在職業圖示裡顯示重要光環"
	L["Class Icon Crop Borders"] = "裁剪職業圖示邊框"
	L["Toggle if the class icon borders should be cropped or not."] = "是否需要裁剪職業圖示邊框。"
	L["Class Icon Cooldown Spiral"] = "職業圖示裡的冷卻倒數"
	L["Display the cooldown spiral for important auras"] = "為重要光環顯示冷卻倒數"
	L["Class Icon Cooldown Reverse"] = "職業圖示裡的冷卻反轉"
	L["Invert the dark/bright part of the cooldown spiral"] = "冷卻倒數中的明暗反向"
	L["Class Icon Gloss"] = "覆蓋職業圖示"
	L["Toggle gloss on the class icon"] = "切換覆蓋的職業圖示"
	L["Class Icon Gloss Color"] = "覆蓋職業圖示顏色"
	L["Color of the class icon gloss"] = "覆蓋職業圖示的顏色"
	L["Class Icon Frame Level"] = "職業圖示框架層級"
	L["Frame level of the class icon"] = "職業圖示的框架層級"
	L["Class Icon Adjust Size"] = "調整職業圖示大小"
	L["Adjust class icon size to the frame size"] = "調整職業圖示的大小"
	L["Class Icon Size"] = "職業圖示大小"
	L["Size of the class icon"] = "職業圖示的大小"
	L["Class Icon Attach To"] = "職業圖示附加到"
	L["Attach class icon to given frame"] = "附加職業圖示到選定的框架"
	L["Class Icon Position"] = "職業圖示位置"
	L["Position of the class icon"] = "職業圖示的位置"
	L["Left"] = "左"
	L["Right"] = "右"
	L["Class Icon Anchor"] = "職業圖示錨點"
	L["Anchor of the class icon"] = "職業圖示的錨點"
	L["Class Icon Relative Point"] = "職業圖示相對定位點"
	L["Relative point of the class icon"] = "職業圖示的相對定位點"
	L["Class Icon Offset X"] = "職業圖示位移 X"
	L["X offset of the class icon"] = "職業圖示的位移 X"
	L["Class Icon Offset Y"] = "職業圖示位移 Y"
	L["Y offset of the class icon"] = "職業圖示的位移 Y"
	L["Middle"] = "中鍵"
	L["Button 4"] = "按鈕 4"
	L["Button 5"] = "按鈕 5"
	L["None"] = "無"
	L["ctrl-"] = "ctrl-"
	L["shift-"] = "shift-"
	L["alt-"] = "alt-"
	L["Click Actions"] = "點擊執行"
	L["Add click action"] = "新增點擊執行"
	L["Mouse button"] = "滑鼠按鈕"
	L["Select which mouse button this click action uses"] = "選擇哪個滑鼠按鈕來點擊執行"
	L["Modifier"] = "附加主鍵"
	L["Select a modifier for this click action"] = "選擇修改此點擊執行"
	L["Add"] = "新增"
	L["Delete Click Action"] = "刪除點擊執行"
	L["Action"] = "執行"
	L["Select what this Click Action does"] = "選擇點擊執行該做甚麼指令"
	L["Cast Spell"] = "施放法術"
	L["Spell Name / Macro Text"] = "法術名稱 / 巨集指令"
	L["DRTracker Space"] = "控場追蹤間隔"
	L["Space between the icons"] = "圖示之間的間隔"
	L["DRTracker Cooldown Spiral"] = "控場追蹤冷卻倒數"
	L["DRTracker Cooldown Reverse"] = "控場追蹤冷卻反轉"
	L["DRTracker Gloss"] = "覆蓋控場追蹤"
	L["Toggle gloss on the drTracker icon"] = "切換覆蓋控場追蹤圖示"
	L["DRTracker Gloss Color"] = "覆蓋控場追蹤顏色"
	L["Color of the drTracker icon gloss"] = "覆蓋控場追蹤的顏色"
	L["DRTracker Frame Level"] = "控場追蹤框架層級"
	L["Frame level of the drTracker"] = "控場追蹤框架的層級"
	L["DRTracker Adjust Size"] = "調整控場追蹤大小"
	L["Adjust drTracker size to the frame size"] = "調整控場追蹤大小跟框架一樣大"
	L["DRTracker Size"] = "控場追蹤大小"
	L["Size of the drTracker"] = "控場追蹤的大小"
	L["DR Text Color"] = "控場文字顏色"
	L["Text color of the DR text"] = "控場文字的顏色"
	L["DR Text Size"] = "控場文字大小"
	L["Text size of the DR text"] = "控場文字的大小"
	L["DRTracker Attach To"] = "控場追蹤附加到"
	L["Attach drTracker to the given frame"] = "附加控場追蹤到選定的框架"
	L["DRTracker Position"] = "控場追蹤位置"
	L["DRTracker Anchor"] = "控場追蹤錨點"
	L["Anchor of the drTracker"] = "控場追蹤的錨點"
	L["DRTracker Relative Point"] = "控場追蹤相對定位點"
	L["Relative point of the drTracker"] = "控場追蹤的相對定位點"
	L["DRTracker Offset X"] = "控場追蹤位移 X"
	L["X offset of the drTracker"] = "控場追蹤的位移 X"
	L["DRTracker Offset Y"] = "控場追蹤位移 Y"
	L["Y offset of the drTracker"] = "控場追蹤的位移 Y"
	L["Categories"] = "類別"
	L["Category settings"] = "類別設定"
	L["Health bar class color"] = "生命條職業顏色"
	L["Toggle health bar class color"] = "切換生命條的職業顏色"
	L["Health bar color"] = "生命條顏色"
	L["Color of the health bar"] = "生命條的顏色"
	L["Health bar background color"] = "生命條背景顏色"
	L["Color of the health bar background"] = "生命條背景的顏色"
	L["Health bar inverse"] = "生命條反向"
	L["Inverse the health bar"] = "生命條的反向"
	L["Health bar texture"] = "生命條材質"
	L["Texture of the health bar"] = "生命條的材質"
	L["Health bar adjust width"] = "調整生命條寬"
	L["Adjust health bar width to the frame width"] = "調整生命條寬跟框架一樣寬"
	L["Health bar width"] = "生命條寬"
	L["Width of the health bar"] = "生命條的寬度"
	L["Health bar height"] = "生命條高"
	L["Height of the health bar"] = "生命條的高度"
	L["Health Bar Attach To"] = "生命條附加到"
	L["Attach health bar to the given frame"] = "附加生命條到選定的框架"
	L["Health Bar Anchor"] = "生命條錨點"
	L["Anchor of the health bar"] = "生命條的錨點"
	L["Health Bar Relative Point"] = "生命條相對定位點"
	L["Relative point of the health bar"] = "生命條的相對定位點"
	L["Health bar offset X"] = "生命條位移 X"
	L["X offset of the health bar"] = "生命條的位移 X"
	L["Health bar offset Y"] = "生命條位移 Y"
	L["Y offset of the health bar"] = "生命條的位移 Y"
	L["Health colors"] = "生命條顏色"
	L["Default priest color"] = "預設的牧師顏色"
	L["Toggle default priest color"] = "切換預設的牧師顏色"
	L["Priest color"] = "牧師顏色"
	L["Default paladin color"] = "預設的聖騎士顏色"
	L["Toggle default paladin color"] = "切換預設的聖騎士顏色"
	L["Paladin color"] = "聖騎士顏色"
	L["Default shaman color"] = "預設的薩滿顏色"
	L["Toggle default shaman color"] = "切換預設的薩滿顏色"
	L["Shaman color"] = "薩滿顏色"
	L["Default druid color"] = "預設的德魯伊顏色"
	L["Toggle default druid color"] = "切換預設的德魯伊顏色"
	L["Druid color"] = "德魯伊顏色"
	L["Default mage color"] = "預設的法師顏色"
	L["Toggle default mage color"] = "切換預設的法師顏色"
	L["Mage color"] = "法師顏色"
	L["Default warlock color"] = "預設的術士顏色"
	L["Toggle default warlock color"] = "切換預設的術士顏色"
	L["Warlock color"] = "術士顏色"
	L["Default hunter color"] = "預設的獵人顏色"
	L["Toggle default hunter color"] = "切換預設的獵人顏色"
	L["Hunter color"] = "獵人顏色"
	L["Default warrior color"] = "預設的戰士顏色"
	L["Toggle default warrior color"] = "切換預設的戰士顏色"
	L["Warrior color"] = "戰士顏色"
	L["Default rogue color"] = "預設的盜賊顏色"
	L["Toggle default eogue color"] = "切換預設的盜賊顏色"
	L["Rogue color"] = "盜賊顏色"
	L["Default death knight color"] = "預設的死亡騎士顏色"
	L["Toggle default death knight color"] = "切換預設的死亡騎士顏色"
	L["Death knight color"] = "死亡騎士顏色"
	L["Hover"] = "懸停"
	L["Hover settings"] = "懸停設定"
	L["Highlight On Mouseover"] = "高亮游標懸停"
	L["Highlight frame on mouseover"] = "高亮游標懸停的框架"
	L["Highlight Color"] = "高亮顏色"
	L["Color of the highlight frame"] = "高亮框架的顏色"
	L["Player Target"] = "玩家目標"
	L["Player target settings"] = "玩家目標設定"
	L["Highlight Target"] = "高亮目標"
	L["Show border around player target"] = "顯示玩家目標周圍邊框"
	L["Highlight Target Color"] = "高亮目標顏色"
	L["Color of the target border"] = "目標邊框的顏色"
	L["Highlight Target Priority"] = "高亮目標優先權"
	L["Priority of the target border"] = "目標邊框的優先權"
	L["Player Focus Target"] = "玩家專注目標"
	L["Player focus target settings"] = "玩家專注目標設定"
	L["Highlight Focus Target"] = "高亮專注目標"
	L["Highlight Focus Target Color"] = "高亮專注目標顏色"
	L["Color of the focus target border"] = "專注目標邊框的顏色"
	L["Highlight Focus Target Priority"] = "高亮專注目標的優先權"
	L["Priority of the focus target border"] = "專注目標邊框的優先權"
	L["Raid Assist Target"] = "團隊助攻目標"
	L["Raid assist settings"] = "團隊助攻設定"
	L["Highlight Raid Assist"] = "高亮團隊助攻"
	L["Show border around raid assist"] = "顯示團隊助攻周圍邊框"
	L["Highlight Raid Assist Color"] = "高亮團隊助攻顏色"
	L["Color of the raid assist border"] = "團隊助攻邊框的顏色"
	L["Highlight Raid Assist Priority"] = "高亮團隊助攻優先權"
	L["Priority of the raid assist border"] = "團隊助攻邊框的優先權"
	L["Raid Icon Targets"] = "團隊目標圖示"
	L["Raid Icon target 1 settings"] = "團隊目標圖示 1 設定"
	L["Raid Icon target 2 settings"] = "團隊目標圖示 2 設定"
	L["Raid Icon target 3 settings"] = "團隊目標圖示 3 設定"
	L["Raid Icon target 4 settings"] = "團隊目標圖示 4 設定"
	L["Raid Icon target 5 settings"] = "團隊目標圖示 5 設定"
	L["Raid Icon target 6 settings"] = "團隊目標圖示 6 設定"
	L["Raid Icon target 7 settings"] = "團隊目標圖示 7 設定"
	L["Raid Icon target 8 settings"] = "團隊目標圖示 8 設定"
	L["Layout Code"] = "編排代碼"
	L["Code of your layout."] = "你的編排代碼。"
	L["Import layout"] = "匯入編排"
	L["Import your layout code."] = "匯入你的編排代碼。"
	L["Error while importing layout: %s"] = "匯入編排代碼錯誤: %s"
	L["Power Bar Default Color"] = "動能條預設顏色"
	L["Toggle power bar default color"] = "切換動能條預設的顏色"
	L["Power Bar Color"] = "動能條顏色"
	L["Color of the power bar"] = "動能條的顏色"
	L["Power Bar Background Color"] = "動能條背景顏色"
	L["Color of the power bar background"] = "動能條背景的顏色"
	L["Power Bar Inverse"] = "動能條反向"
	L["Inverse the power bar"] = "動能條的反向"
	L["Power Bar Texture"] = "動能條材質"
	L["Texture of the power bar"] = "動能條的材質"
	L["Power Bar Adjust Width"] = "調整動能條寬"
	L["Adjust power bar width to the frame width"] = "調整動能條寬跟框架一樣寬"
	L["Power Bar Width"] = "動能條寬"
	L["Width of the power bar"] = "動能條的寬度"
	L["Power Bar Height"] = "動能條高"
	L["Height of the power bar"] = "動能條的高度"
	L["Power Bar Attach To"] = "動能條附加到"
	L["Attach power bar to the given frame"] = "附加動能條到選定的框架"
	L["Power Bar Anchor"] = "動能條錨點"
	L["Anchor of the power bar"] = "動能條的錨點"
	L["Power Bar Relative Point"] = "動能條相對定位點"
	L["Relative point of the power bar"] = "動能條的相對定位點"
	L["Power Bar Offset X"] = "動能條位移 X"
	L["X offset of the power bar"] = "動能條的位移 X"
	L["Power Bar Offset Y"] = "動能條位移 Y"
	L["Power colors"] = "動能顏色"
	L["Default Power Mana Color"] = "預設的法力顏色"
	L["Toggle default power mana color"] = "切換預設的法力顏色"
	L["Power Mana Color"] = "法力顏色"
	L["Default Power Rage Color"] = "預設的怒氣顏色"
	L["Toggle default power rage color"] = "切換預設的怒氣顏色"
	L["Power Rage Color"] = "怒氣顏色"
	L["Default Power Focus Color"] = "預設的集中顏色"
	L["Toggle default power focus color"] = "切換預設的集中顏色"
	L["Power Focus Color"] = "集中顏色"
	L["Default Power Energy Color"] = "預設的動能顏色"
	L["Toggle default power energy color"] = "切換預設的動能顏色"
	L["Power Energy Color"] = "動能顏色"
	L["Default Power Runic Power Color"] = "預設的符能顏色"
	L["Toggle default power runic power color"] = "切換預設的符能顏色"
	L["Power Runic Power Color"] = "符能顏色"
	L["Texts"] = "文字選項"
	L["Add text"] = "新增文字"
	L["Name of the text element"] = "文字要素名稱"
	L["Text Attach To"] = "文字附加到"
	L["Attach text to module bar"] = "附加文字到模組條"
	L["Add Text"] = "新增文字"
	L["Tags"] = "標籤"
	L["Add tag"] = "新增標籤"
	L["Name of the tag"] = "標籤的名稱"
	L["Add Tag"] = "新增標籤"
	L["Tag: %s"] = "標籤: %s"
	L["Text to be displayed"] = "要顯示的文字"
	L["Delete Text"] = "刪除文字"
	L["Tag"] = "標籤"
	L["Tag settings"] = "標籤設定"
	L["Text Color"] = "文字顏色"
	L["Text color of the text"] = "文字的顏色"
	L["Text Size"] = "文字大小"
	L["Text size of the text"] = "文字的大小"
	L["Text Align"] = "文字對齊"
	L["Text align of the text"] = "文字的對齊"
	L["Text Offset X"] = "文字位移 X"
	L["X offset of the text"] = "文字的位移 X"
	L["Text Offset Y"] = "文字位移 Y"
	L["Y offset of the text"] = "文字的位移 Y"
	L["Delete Tag"] = "刪除標籤"
	L["Events"] = "事件"
	L["Events which update the tag"] = "標籤隨著事件更新"
	L["Function"] = "功能"
	L["DEAD"] = "死亡"
	L["Target bar health bar"] = "目標生命條"
	L["Toggle health bar display"] = "切換顯示為生命條"
	L["Target bar class color"] = "目標條職業顏色"
	L["Target bar color"] = "目標條顏色"
	L["Target bar background color"] = "目標條的背景顏色"
	L["Target bar inverse"] = "目標條反向"
	L["Target bar texture"] = "目標條材質"
	L["Target bar class icon"] = "目標條職業圖示"
	L["Toggle the target bar class icon"] = "切換目標條的職業圖示"
	L["Target bar icon position"] = "目標條圖示位置"
	L["Position of the target bar class icon"] = "目標條的職業圖示位置"
	L["Target bar adjust width"] = "調整目標條寬"
	L["Target bar width"] = "目標條寬"
	L["Target bar height"] = "目標條高"
	L["Target Bar Attach To"] = "目標條附加到"
	L["Target Bar Anchor"] = "目標條錨點"
	L["Target Bar Relative Point"] = "目標條相對定位點"
	L["Target bar offset X"] = "目標條位移 X"
	L["Target bar offset Y"] = "目標條位移 Y"
	L["Timer Soon Color"] = "臨時計時器顏色"
	L["Color of the timer when timeleft is less than 5 seconds."] = "當計時低於5秒時的計時器顏色。"
	L["Timer Soon Size"] = "臨時計時器大小"
	L["Text size of the timer when timeleft is less than 5 seconds."] = "當計時低於5秒時的計時器文字顏色。"
	L["Timer Seconds Color"] = "計時器秒數顏色"
	L["Color of the timer when timeleft is less than 60 seconds."] = "當計時低於60秒時的計時器顏色。"
	L["Timer Seconds Size"] = "計時器秒數大小"
	L["Text size of the timer when timeleft is less than 60 seconds."] = "當計時低於60秒時的計時器文字顏色。"
	L["Timer Minutes Color"] = "計時器分鐘顏色"
	L["Color of the timer when timeleft is greater than 60 seconds."] = "當計時高於60秒時的計時器顏色。"
	L["Timer Minutes Size"] = "計時器分鐘大小"
	L["Text size of the timer when timeleft is greater than 60 seconds."] = "當計時高於60秒時的計時器文字顏色。"
	L["TRINKET USED: %s (%s)"] = "已使用飾品: %s (%s)"
	L["TRINKET READY: %s (%s)"] = "飾品準備完畢: %s (%s)"
	L["Trinket"] = "飾品"
	L["Announces when an enemy uses a PvP trinket."] = "當一個敵人使用了PvP飾品時通告。"
	L["Trinket Grid Style Icon"] = "Grid風格飾品圖示"
	L["Toggle trinket grid style icon"] = "切換Grid風格的飾品圖示"
	L["Trinket Grid Style Icon Color"] = "Grid風格飾品圖示顏色"
	L["Color of the trinket grid style icon"] = "Grid風格的飾品圖示顏色"
	L["Trinket Grid Style Icon Used Color"] = "Grid風格的飾品圖示已使用的顏色"
	L["Color of the trinket grid style icon when it's on cooldown"] = "Grid風格的飾品圖示冷卻中的顏色"
	L["Trinket Cooldown Spiral"] = "飾品冷卻倒數"
	L["Trinket Cooldown Reverse"] = "飾品冷卻反轉"
	L["Trinket Gloss"] = "飾品覆蓋"
	L["Toggle gloss on the trinket icon"] = "切換覆蓋的飾品圖示"
	L["Trinket Gloss Color"] = "飾品覆蓋顏色"
	L["Color of the trinket icon gloss"] = "飾品圖示覆蓋的顏色"
	L["Trinket Icon Border Crop"] = "裁剪飾品圖示邊框"
	L["Toggle if the borders of the trinket icon should be cropped"] = "是否需要裁剪職業圖示邊框"
	L["Trinket Icon Faction"] = "陣營飾品圖示"
	L["Toggle if the trinket icon should be changing based on the opponents faction"] = "若要切換飾品圖示需在對方陣營的基礎上變更才行"
	L["Trinket Frame Level"] = "飾品框架層級"
	L["Frame level of the trinket"] = "飾品框架的層級"
	L["Trinket Adjust Size"] = "調整飾品大小"
	L["Adjust trinket size to the frame size"] = "調整飾品大小跟框架一樣大"
	L["Trinket Size"] = "飾品大小"
	L["Size of the trinket"] = "飾品的大小"
	L["Trinket Attach To"] = "飾品附加到"
	L["Attach trinket to the given frame"] = "附加飾品到選定的框架"
	L["Trinket Position"] = "飾品位置"
	L["Position of the trinket"] = "飾品的位置"
	L["Trinket Anchor"] = "飾品錨點"
	L["Anchor of the trinket"] = "飾品的錨點"
	L["Trinket Relative Point"] = "飾品相對定位點"
	L["Relative point of the trinket"] = "飾品的相對定位點"
	L["Trinket Offset X"] = "飾品位移 X"
	L["X offset of the trinket"] = "飾品的位移 X"
	L["Trinket Offset Y"] = "飾品位移 Y"
	L["Y offset of the trinket"] = "飾品的位移 Y"
	L["Export layout"] = "匯出編排"
	L["Export your layout code."] = "匯出你的編排代碼。"
	L["Target Bar Icon Crop Borders"] = "裁剪目標條圖示邊框"
	L["Toggle if the target bar icon borders should be cropped or not."] = "是否需要裁剪目標條的圖示邊框。"
	L["Timer Use OmniCC"] = "仿OmniCC計時器"
	L["The timer module will use OmniCC for text display"] = "計時器模組將使用OmniCC方式來顯示計時"
	L["maxhealthTag"] = "最大生命值"
	L["maxpower:shortTag"] = "最大動能值 (簡短)"
	L["powerTag"] = "動能值"
	L["health:shortTag"] = "生命值 (簡短)"
	L["classTag"] = "單位職業"
	L["power:percentageTag"] = "動能值 (百分比)"
	L["power:shortTag"] = "動能值 (簡短)"
	L["raceTag"] = "單位種族"
	L["nameTag"] = "單位名稱"
	L["name:statusTag"] = "單位名稱/狀態"
	L["specTag"] = "單位天賦"
	L["health:percentageTag"] = "生命值 (百分比)"
	L["healthTag"] = "生命值"
	L["maxhealth:shortTag"] = "最大生命值 (簡短)"
	L["maxpowerTag"] = "最大動能值"
	L["Unholy:short"] = "邪"
	L["Frost:short"] = "冰"
	L["Blood:short"] = "血"
	L["Fire:short"] = "火"
	L["Arcane:short"] = "秘"
	L["Marksmanship:short"] = "射"
	L["Survival:short"] = "生"
	L["Beast Mastery:short"] = "獸"
	L["Elemental:short"] = "元"
	L["Enhancement:short"] = "增"
	L["Restoration:short"] = "恢"
	L["Feral:short"] = "野"
	L["Balance:short"] = "平"
	L["Demonology:short"] = "惡"
	L["Destruction:short"] = "毀"
	L["Affliction:short"] = "痛"
	L["Subtlety:short"] = "敏"
	L["Combat:short"] = "戰"
	L["Assassination:short"] = "刺"
	L["Shadow:short"] = "暗"
	L["Discipline:short"] = "戒"
	L["Holy:short"] = "神"
	L["Retribution:short"] = "懲"
	L["Protection:short"] = "防"
	L["Arms:short"] = "武"
	L["Fury:short"] = "狂"
	L["Brewmaster:short"] = "酒"
	L["Mistweaver:short"] = "霧"
	L["Windwalker:short"] = "風"
	L["Warrior:short"] = "戰"
	L["Death Knight:short"] = "死騎"
	L["Warlock:short"] = "術"
	L["Priest:short"] = "牧"
	L["Hunter:short"] = "獵"
	L["Rogue:short"] = "賊"
	L["Shaman:short"] = "薩"
	L["Druid:short"] = "德"
	L["Paladin:short"] = "聖"
	L["Mage:short"] = "法"
	L["Monk:short"] = "僧"
end